Hello there, I have successfully used cubemap stereo layers in the Oculus Quest and it works perfectly. But when I tried to use cubemap stereo layers for the Rift, It shows a small rectangle with portion of the cubemap and everything on the sides is black. Oculus says that VR Composition Layers do work on the Rift but I havent been able to make it work.
Does anyone know what might be wrong with my project? I am using 4.22 but I have tried in 4.24 with no success.