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Still Don't See Hands in any versions of Unreal, What Am I missing? 5.3 using updated metaxr plugin.

Tayonetayone
Explorer

1. set up developer account and turn on all the developer stuff

2. download and add metaxr to engine 5.3

3. Create a VR Template

4. make sure metaxr plugin is on ( if openxr is on or off, it doesn't make a difference I think )

5. in settings, meta xr, make sure Hand Tracking Support is set to Crontrollers and Hands or just Hands

6. create a new BP_VRPawn

7. add a camera, motioncontrollers and oculusXRHands while making sure both skelton and mesh type are set to hand left or hand right accordingly

8. change game mode default pawn class to BP_VRPawn

after doing all this, i get the same result as I do using quest link desktop - no hands but I see the palm buttons and everything tracks accordingly.

Where are my hand meshes?

this is the error i get
LogOVRPlugin: Error: [XRCMD][failure] [XR_ERROR_HANDLE_INVALID]: xrGetHandMeshFB(handTracker, &xrMesh), arvr\projects\integrations\OVRPlugin\Src\Util\CompositorOpenXR.cpp:7513 (arvr\projects\integrations\OVRPlugin\Src\Util\CompositorOpenXR.h:315)

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1 REPLY 1

dario.maciel
Heroic Explorer

Just add a skeletal mesh to the XR Hand component. Try and see if it works