All the plugins now use the Component and Interface API to allow adding input support to any blueprint in addition to input mapping, regular sub-classing, and C++ extension.
Quick Setup For the myo you add the interface like this
then you can add your component either through the event graph or directly like so
And you're good to go!
An example of showing a debug orientation for two myos as well as printing their pose state when they get detected begins with these nodes
with a draw orientation function defined by
which gives you the following in result in the Rolling Template
Not entirely sure what you mean by upping the project? Do you mean an example project? Given that it is a few small steps to have it working in your own blueprints and it is fairly thoroughly documented at the github repo, I'm unlikely to add an example project. That said there will be a convenience rigged model at some point which will be included in the plugin once I have my joint prediction code working.