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Translucent Material with Passthrough

SoWhen_studio
Honored Guest

Hello everyone !

I'm trying to use translucent material on object with a OVR passthrough layer component on my VRPawn and setted in Underlay mode.

When my shader is opaque or masked, no problem but when it's an actor with a translucent material, I can just see them through other opaque objects behind. It seems relative to the fact that translucent material are not rendered in the Scene Depth pass.

Is it possible to manage this ? How can we achieve that ?

Thanks in advance for your help

Unreal 4.27.2 - Custom build from Oculus GitHub repo 

1 ACCEPTED SOLUTION

Accepted Solutions

SoWhen_studio
Honored Guest

Hello again,

I finally migrate my project to UE 5.1.1 with the official MetaXR plugin and now it's working properly.

Bye !

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2 REPLIES 2

SoWhen_studio
Honored Guest

Hello again,

I finally migrate my project to UE 5.1.1 with the official MetaXR plugin and now it's working properly.

Bye !

@SoWhen_studio were you able to build UE 5.1.1 from source? Or did you just use the official build/plugin? I keep running into this issue when attempting to build and was wondering if you might know the fix