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[UE4]no voice input on Quest1/2 voip

williamxd51
Level 2

I get no input from mic when i start voip.

i used the sample sdk to implement voip into my project.

i enabled "Add permission to support Voice chat" in project settings, have voice enabled in DefaultEngine.ini(both [voice] and [OnlineSubsystem]). 

On the developer page all boxes for All platform features are approved in Data Use Checkup.

 

This is the code I used to start voip after creating and joining session.

 

 

for (auto RegisteredPlayer : RegisteredPlayers) {
	if (GEngine)
		GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::Yellow, TEXT("33333"));
		// don't register the local player, only the remote
		if (RegisteredPlayer.Get() != *UserId.Get()) {
			OculusVoiceInterface->RegisterRemoteTalker(RegisteredPlayer.Get());
			OculusVoiceInterface->StartNetworkedVoice(0);
			UE_LOG_ONLINE(Display, TEXT("Registered a Talker: %s"), *RegisteredPlayer.Get().ToString());
			}
		}

 

 

 My log prints "registered a talker" with correct id.

 

3 REPLIES 3

dario.maciel
Level 5

Did you make it work? I have the same issue. Cant implement Voip on my project

dario.maciel
Level 5

whre did you get the sample? I am trying to implement voice on the SharedSpaces sample with no success. I managed to get 2 headsets share the same lobby correctly

ysquall
Level 4

I would like to know if you managed to solve the problem