05-08-2022 01:18 PM - edited 05-08-2022 01:20 PM
I get no input from mic when i start voip.
i used the sample sdk to implement voip into my project.
i enabled "Add permission to support Voice chat" in project settings, have voice enabled in DefaultEngine.ini(both [voice] and [OnlineSubsystem]).
On the developer page all boxes for All platform features are approved in Data Use Checkup.
This is the code I used to start voip after creating and joining session.
for (auto RegisteredPlayer : RegisteredPlayers) {
if (GEngine)
GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::Yellow, TEXT("33333"));
// don't register the local player, only the remote
if (RegisteredPlayer.Get() != *UserId.Get()) {
OculusVoiceInterface->RegisterRemoteTalker(RegisteredPlayer.Get());
OculusVoiceInterface->StartNetworkedVoice(0);
UE_LOG_ONLINE(Display, TEXT("Registered a Talker: %s"), *RegisteredPlayer.Get().ToString());
}
}
My log prints "registered a talker" with correct id.
07-21-2022 01:54 PM
Did you make it work? I have the same issue. Cant implement Voip on my project
07-31-2022 11:14 PM
whre did you get the sample? I am trying to implement voice on the SharedSpaces sample with no success. I managed to get 2 headsets share the same lobby correctly
10-31-2022 01:00 PM
I would like to know if you managed to solve the problem