Hello, On Go, when playing my game, I am seeing the controller sporadically drawing at what looks like origin for a frame or so. This has started with the oculus version of 4.19 (i.e it is ok in the binary distribution of 4.19.2). Has anyone experienced this? I can literally just stand there, and rotate the controller, and sometimes it'll just draw at the wrong position. I can't work out what could be causing it, as the project has been fine on all previous UE versions. I don't think I'm doing anything taxing (don't appear to be dropping frames or anything).
It works fine in Rift, appears to just be Android / Go (not tried GearVr, but presumably the same). If anyone has any clues it would be greatly appreciated!
In the video I am just moving left and right, using SetActorLocation, and just moving the controller. It happens throughout, but after 45 seconds it shows the problem a few times. The controller just vanishes for a split second. After the one minute mark, you can see it jumping a couple of times where you can still see the controller mesh (earlier in the video it looks more like it just vanishes)
DMd you a project, but haven't been able to strip it down. Thanks for any help, much appreciated!
I had experienced the same problem with recent Oculus branches of the engine. However I did manage to get rid of it, I think just by using the latest version of the SDK. Which Oculus SDK version was your Oculus UE4 branch built with?