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Unreal-HandGameplay for Unreal 5.1 github branch

dario.maciel
Adventurer

Anyone know how to migrate the project from github
github.com/oculus-samples/Unreal-HandGameplay

to the Unreal 5.1 branch from meta?

In the meta site it says

To migrate a C++ project:

 
  1. Modify your project's build.cs and replace any Oculus modules with OculusXR versions.
  2. Build your project.
  3. Make note of the compiler errors and for each Oculus type not existing, change its declarations to use OculusXRType.


    But I have no idea how to do it. I have no coding practice to solve. Can anyone help?
2 REPLIES 2

Helder_Vinicius
Protege

Hi!
Meta's Fork of Unreal Engine Already has hand tracking sample projects.
Just go to the samples projects folder next to the Unreal Source folder

Helder_Vinicius_0-1681405174814.png

 

dario.maciel
Adventurer

this specific sample has some additional features like grab component with pose override, filter to smooth hand tracking (i dont know if this was done in the 2.1 version of hand tracking) and additional  uses of hand tracking with built in logic (push button, aim with 2 hands)
It is like a handPoseShowcase from the sample of your image but with more features