06-17-2021 10:22 AM
Hey everybody,
I am developing an app for chemistry students. I am creating the UOculusHandComponont within the BeginPlay() method. Everytime I start the game it chrashes. But this only happens while I am using HandTracking. So I guess, that I am not using the OculusHandComponents in the right way.
Is there anybody who has an example of the right usage of the UOculusHandComponent?
Thanks!