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VRC.PC.Audio.1 - Unreal Engine problem

palii90
Protege
Hi, I am trying to create a build for Rift and submit it to the Oculus Store but during the validation process the VRC.PC.Audio test failed - it looks like my game does not target the correct audio device.
I tried all of the settings and solutions I found on different forums and documentations but non of them worked - although most of them looked a little bit outdated. The only thing I found is that it should work automatically but unfortunately, it isn't.
I'm using Unreal Engine 4.25.4 with the built-in Oculus SDK.
Is there any known solution or workaround for this problem or I just simply missed something?
1 REPLY 1

gregoutch
Honored Guest

Hello! I have exactly the same problem, do you have found a solution?