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MetaXR Plugin for Unreal Engine 5.2

Curious to know general ETA on plugin support for unreal engines 5.2?Have been using 5.2 binary release for a bit, but i haven't seen any info in git or forums about MetaXR official support. Have been using the 5.1 compatible plugin (v53) in the mean...

sporx by Protege
  • 47 Views
  • 0 replies
  • 0 kudos

MetaXR plugin 5.1.1 can't compile for Quest

Hello,The last update of the plugin is not able to compile on my project. I got the following errors UATHelper: Packaging (Android (ASTC)): ld.lld: error: duplicate symbol: FOculusAssetDirectory::AssetListing UATHelper: Packaging (Android (ASTC)): >>...

UE5.1 passthrough API and Sample running

I tried to connect the blueprint following to the document, but most of the description in the document was vague. For the surface passthrough view, the mesh to be added should not be able to add the blueprint and must be the static mesh directly in ...

Proper way to replicate Oculus Quest hand tracking

Hello,iam on Unreal 4.26 (Launcher version) and iam trying to replicate the hand tracking for an multiplayer experience. My pawn has a body and two motioncontrollers which are being replicated nicely. Now I added the Oculus hand components, for the l...

SpicyDev by Honored Guest
  • 1234 Views
  • 2 replies
  • 1 kudos

PokeAHole shader (passtrough)

Hello I am trying to use the pokeahole shader that can be found in the Meta Xr plugin content. I wanted to do a window on reality. I have apply the pokeahole shader on a plane, I have the passtrough on my vrpawn but the shader does not thing. I have ...

hugoar by Explorer
  • 114 Views
  • 0 replies
  • 0 kudos

4.20.2 Can't make APK without compiled .so - error

Anyone else have a problem with the new 4.20.2? I upgraded yesterday and now all my Android builds in 4.20 are failing; Can't make APK without compiled .soSame with launching the level on the GO. I posted the problem and a 'fix' on the UE forum;https...

MaxArch by Heroic Explorer
  • 982 Views
  • 3 replies
  • 2 kudos

Passthrough with Unreal Engine 5.1.1. underlay

Hello I try to setup a simple AR project that runs on PC with Oculus Link on a Quest Pro with a passthrough background and 3D objects over it. I have followed the official documentation https://developer.oculus.com/documentation/unreal/unreal-passthr...

hugoar by Explorer
  • 531 Views
  • 5 replies
  • 0 kudos

UE5 - Open level not working in builds

Hey GuysI am working on a simple VR game in UE5 for quest. Currently there is a main lobby level with some UI that you point and click on to load the main level. Its just a button connected to an "OpenLevel" nodeWhen I make a build and put it on my q...

walabulu4 by Honored Guest
  • 893 Views
  • 1 replies
  • 0 kudos

Oculus Device ID changing / not persistent

We are using the 'Get Device ID' function in Unreal for our Oculus Quest 2 app as we are using the ID to identify headsets for authentication purposes.We have been doing this for many months and the device ID has remained persistent during this time....

MartinHG by Honored Guest
  • 851 Views
  • 1 replies
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SteamVR OpenXR Runtime with Oculus Devices

We are having an issue with OpenXR compatibility between Oculus devices (Quest 2) and the Steam OpenXR Runtime. We have built our application in Unreal 4.27.2 with the OculusVR plugin and have set the XR API setting to OVRPluginOpenXR. We are also in...

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