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quest3+metaXR+ue5.3.2=just one eye

I am writing a **Quest 3** **headset program** with **passthrough** in **Unreal Engine 5.3.2**. The headset and plugin versions are both **V62**. However, I'm encountering an issue: if I only use **MetaXR**, I can only see a **black background and re...

Need Support: Replicating Full Body Tracking

Ok, so Full Body Tracking in Multiplayer is a huge must.I have been attempting to crack it, and I have, but with a major caveat. It lags hardcore because it's flooding the network. (it's a lot of data)I will share here how I successfully get it to re...

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Aeromixx by Expert Protege
  • 90 Views
  • 0 replies
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Packaged app does not start, black screen

Hello,I am working with UE 5.3.2 on Windows 10 deploying on Oculus Quest 2. I packaged and installed the app I am developing. After installation the app does not start. I run it from Unknown sources, it never changes the view to the game view.It eith...

prusio by Honored Guest
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  • 9 replies
  • 0 kudos

Passthrough with Unreal Engine 5.1.1. underlay

Hello I try to setup a simple AR project that runs on PC with Oculus Link on a Quest Pro with a passthrough background and 3D objects over it. I have followed the official documentation https://developer.oculus.com/documentation/unreal/unreal-passthr...

hugoar by Protege
  • 8055 Views
  • 27 replies
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UE4.27 VR Preview crash when 'play as client'

Hi, I'm developing multiplayer FPS Game and trying to use spacewarp on UE4.I followed Oculus guide here : https://developer.oculus.com/documentation/unreal/unreal-asw But when I set 2 players and try to Play VR preview with 'Play as Client' setting i...

STOICENT by Honored Guest
  • 2075 Views
  • 2 replies
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Resolved! MR Utility Kit 63.0 - Scene Does Not Load From Device

Configuration:Meta Quest 3UE5.3.2 (Windows x64)Mixed Reality Utility Kit Plugin 63.0MetaXR Plugin 63.0I just started using the MR Utility Kit and am having some problems with the sample project. The demo attempts to load the Scene description stored ...

RM1181 by Explorer
  • 422 Views
  • 13 replies
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Shared Spaces configuring

I am trying to setup shared spaces and get it running so i can build upon. I compiled and got setting for the project to load. Not sure I did a few basic settings on the developer site trying to get everything correct. I am not sure if AppID and Rift...

Passthrough + Bloom?

Has anyone had any luck getting Bloom+Mobile HDR working in a project with a passthrough layer? When I tried enabling it in my project that has passthrough none of my objects showed up.

kampfz by Honored Guest
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  • 3 replies
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Stereo Layer with Cubemaps not working

I tried to get a cube map texture loaded into the stereo layer component (or MetaXRpassthrough component) set to cube map shape, but it is simply not working.Equirectangular works, cylinder and quad of course also work, but not the cube map layer sha...

Greyed out "Support Eye Tracked Foveated Rendering"

Hi all, I would like to use Eye Tracked Forveated Rendering on my game during PCVR AirLink session. Does anybody succeed using it on Unreal 5.1? In project setting, "Support Eye Tracked Foveated Rendering" is greyed out, while "Foveated Rendering Met...

UJ by Explorer
  • 436 Views
  • 1 replies
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OculusAnchorsModule warning when packaging

Hi,We are trying to clear up some warnings we are getting during packaging. We are using Unreal_MetaFork4_27_v57.One of the warning we get is the following: "PackagingResults: Warning: Unable to retrieve OculusHMD, cannot add event polling delegates....

Unreal Engine. ENTITLEMENT CHECK Keeps failing

Hi, I am working on a Mixed Reality, shared spaces/anchors project using Unreal Engine 5.3 but the Entitlement check gives me always error. I have the company registered and approved, and the new project created in the Dashboard, all the checks passe...

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