Unreal VR Development
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SteamVR OpenXR Runtime with Oculus Devices

We are having an issue with OpenXR compatibility between Oculus devices (Quest 2) and the Steam OpenXR Runtime. We have built our application in Unreal 4.27.2 with the OculusVR plugin and have set the XR API setting to OVRPluginOpenXR. We are also in...

SharedSceneSample project not working

I've been able to package the SharedScene sample project, but when I run it on my Quest Pro the lobby menu does not seem to spawn. With no menu spawned I'm able to press the trigger which launches me into the scene capture flow but thats really it.I'...

Resolved! Widget Input Bug - UE5.1 with Meta XR Plugin v1.81.0

As mentioned in the subject, I'm using UE5.1 with the Meta XR plugin released Feb 7, 2023 (In Unreal, the plugin's version is shown as v1.81.0, but on the download page it is called v49?).In Unreal's VR Template project, the left controller menu butt...

RM1181 by Explorer
  • 3 replies
  • 1 kudos

UE-5.1 Multiplayer

First and foremost, I'm both new to the world of multiplayer development (i do understand replication and things of that nature though) as well as VR development.So far I have a working single player room with interactables that the player can play a...

Resolved! Translucent Material with Passthrough

Hello everyone !I'm trying to use translucent material on object with a OVR passthrough layer component on my VRPawn and setted in Underlay mode.When my shader is opaque or masked, no problem but when it's an actor with a translucent material, I can ...

Resolved! Meta XR plugin crashes Unreal 5.1.1 on startup

Followed this document that says to use Meta XR plugin for Unreal 5.https://developer.oculus.com/documentation/unreal/unreal-quick-start-guide-quest/ Unreal 5.1.1 crashes on startup when I enable MetaXR-5.1-v49_20230131-144410 plugin. Have tried copy...

nu23.dev by Explorer
  • 1 replies
  • 0 kudos

Oculus Source Build 5.1 unable to submit to Applab

I am able to build successfully after moving to to the Oculus Source Build of 5.1. However, when I try submitting my app to applab I get the following error: ERROR: We found issues with the APK during validation. Please check that the APK meets the '...

aommi27 by Honored Guest
  • 2 replies
  • 0 kudos

SharedSpaces project not compiling (unreal 5.1)

Hi Everyone, I followed this lovely guide by @ysquall to setup the shared spaces plugins in my project https://docs.google.com/document/d/1mb1YBlNyfjJ94gCY0rIi364pBIvkPko0rjiDumEcKto/editHowever when I build my project I get this error"Could not find...

walabulu4 by Honored Guest
  • 4 replies
  • 0 kudos

Passthrough Shadows Discussion

I'm currently looking into the best way to implement shadows for virtual characters. I've seen a few ways that look promising with just drop shadow cards. But what if I want true dynamic shadows? How do I get them to cast with no floor mesh since I w...

APK No Longer Loading On to Headset

I've been able to package my game many times and drag and drop the .apk into the MQDH and it was working just fine. But today it suddenly stopped working. It shows the .apk loading then says the APK Successfully Installed, but the application isn't t...

Passthrough over link not working in 5.1.1

Hey all, I've spent the last few days trying to get passthrough over link to work either via VR preview or a normal build to windows, and neither will function properly or at all. I can build the same project to native quest and it works fine, but an...

sunocxr_0-1676007539520.png sunocxr_1-1676007562925.png sunocxr_3-1676007650701.png sunocxr_4-1676007785087.png
su.nocxr by Explorer
  • 7 replies
  • 0 kudos

FIXED Oculus version of Unreal lighting error.

Hello, i downloaded the Oculus unreal engine 4.24 (https://github.com/Oculus-VR/UnrealEngine/tree/4.24) for developing with the splash screens or loading screens in Oculus quest. But i have the lighting issue i cannot build lighting with that eror:5:...

FeroxD by Protege
  • 2 replies
  • 0 kudos

Unreal 5.1 HMD Recentered Event

Hey,For the validation, the user needs to be able to change the forward direction using the oculus button.Sadly, this does not seem to work in 5.1 using OpenXR.The HMD Recentered Delegate is not thrown, when trying to reset view on oculus.Did anyone ...

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