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UE5.1 passthrough API and Sample running

I tried to connect the blueprint following to the document, but most of the description in the document was vague. For the surface passthrough view, the mesh to be added should not be able to add the blueprint and must be the static mesh directly in ...

Proper way to replicate Oculus Quest hand tracking

Hello,iam on Unreal 4.26 (Launcher version) and iam trying to replicate the hand tracking for an multiplayer experience. My pawn has a body and two motioncontrollers which are being replicated nicely. Now I added the Oculus hand components, for the l...

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SpicyDev by Honored Guest
  • 2024 Views
  • 2 replies
  • 1 kudos

4.20.2 Can't make APK without compiled .so - error

Anyone else have a problem with the new 4.20.2? I upgraded yesterday and now all my Android builds in 4.20 are failing; Can't make APK without compiled .soSame with launching the level on the GO. I posted the problem and a 'fix' on the UE forum;https...

MaxArch by Heroic Explorer
  • 1353 Views
  • 3 replies
  • 2 kudos

UE5 - Open level not working in builds

Hey GuysI am working on a simple VR game in UE5 for quest. Currently there is a main lobby level with some UI that you point and click on to load the main level. Its just a button connected to an "OpenLevel" nodeWhen I make a build and put it on my q...

walabulu4 by Honored Guest
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  • 1 replies
  • 0 kudos

Oculus Device ID changing / not persistent

We are using the 'Get Device ID' function in Unreal for our Oculus Quest 2 app as we are using the ID to identify headsets for authentication purposes.We have been doing this for many months and the device ID has remained persistent during this time....

MartinHG by Honored Guest
  • 1220 Views
  • 1 replies
  • 0 kudos

SteamVR OpenXR Runtime with Oculus Devices

We are having an issue with OpenXR compatibility between Oculus devices (Quest 2) and the Steam OpenXR Runtime. We have built our application in Unreal 4.27.2 with the OculusVR plugin and have set the XR API setting to OVRPluginOpenXR. We are also in...

SharedSceneSample project not working

I've been able to package the SharedScene sample project, but when I run it on my Quest Pro the lobby menu does not seem to spawn. With no menu spawned I'm able to press the trigger which launches me into the scene capture flow but thats really it.I'...

Resolved! Widget Input Bug - UE5.1 with Meta XR Plugin v1.81.0

As mentioned in the subject, I'm using UE5.1 with the Meta XR plugin released Feb 7, 2023 (In Unreal, the plugin's version is shown as v1.81.0, but on the download page it is called v49?).In Unreal's VR Template project, the left controller menu butt...

RM1181 by Explorer
  • 2916 Views
  • 3 replies
  • 1 kudos

UE-5.1 Multiplayer

First and foremost, I'm both new to the world of multiplayer development (i do understand replication and things of that nature though) as well as VR development.So far I have a working single player room with interactables that the player can play a...

Resolved! Translucent Material with Passthrough

Hello everyone !I'm trying to use translucent material on object with a OVR passthrough layer component on my VRPawn and setted in Underlay mode.When my shader is opaque or masked, no problem but when it's an actor with a translucent material, I can ...

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