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How do I sign apps for the Oculus Quest?

I've tried to sign my apps the same way I did for Google Play Store, but App Lab won't accept them. There must be some new way to sign apps I'm not aware of. Can anyone who's successfully submitted to App Lab tell me how they signed their apps in the...

Crash when using level streaming

Using Oculus UE4 version 4.25.4.If I add a sub-level set to initially loaded and initially visible I get a crash in:01-05 10:14:07.858: D/UE4(4086): Ensure condition failed: Scene->GetShadingPath() != EShadingPath::Mobile [File:I:/GitHub/OculusUnreal...

Anonymous by Not applicable
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Oculus VR Plugin and Focus Aware

Hi, I'm using U4.24.3 on Win10 I'm trying to follow this the Unreal DASH Overlay Focus of the Oculus documentationBut i can't fllow this step:Enable overlays in the Unreal Engine Editor by navigating to Edit > Project Settings > Plugins > Oculus VR >...

UE4 Quest 2 App Lab Oculus Platform Bug

Hi there,When I set up an app on App Lab for Quest 2, I get the following error when initializing the Oculus Online Subsystem:LogOnline: OSS: Creating online subsystem instance for: OculusLogOnline: Display: Oculus: FOnlineSubsystemOculus::InitWithAn...

DolloD by Level 4
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Best AA Settings?

What are your best Antialiasing Project Settings for VR Quest2 MobileVR Quest for PC (Steam, etc.)Thank you,​​​​​​​Bernhard

Anonymous by Not applicable
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AR with oculus quest 2

HelloI'm trying to make a simple AR app with the oculus quest 2, something similar to the Passthrough of the home, but I don't know how to capture the cameras to show reality on the scene.Example:The Unreal Engine AR examples don't work, and I can't ...

About Oculus Spatializer peak error in Wwise

I am using version 19.2 of Wwise with the Unreal 4 engine.I downloaded the ovr_audio_spatializer_wwise_20.0.0 file and set it in Wwise. But since then, peak error has occurred. Is there any solution in this case? I look forward to your valuable answe...

heropst by Level 2
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