Oculus touch fbx models
Hello!I`m sorry if this question was already asked.Is there an official 3d model for oculus touch controllers? It will be great if these are different models for CV1 and S.
Hello!I`m sorry if this question was already asked.Is there an official 3d model for oculus touch controllers? It will be great if these are different models for CV1 and S.
Hey,I've been wanting to visualize the players' guardian for some time, during a setup phase, we're releasing the game outside of the Oculus ecosystem, so we cannot simply enable Guardian drawing. We would like to construct a dynamic mesh at runtime ...
I'm trying to get the events for the 4.23 and pre input events MotionController (L) Thumbstick Left/Right/Up/DownThe documentation has not been updated, but you can see which inputs I mean:https://developer.oculus.com/documentation/unreal/unreal-cont...
Hello,Could someone please link me to the Official Oculus Unreal on MacOS Installation guide for the Quest OR tell me it is simply not a supported option by Oculus. I have tinkered with Unreal Engine on the DK2 and Rift in the past on a Windows machi...
Does anyone know how the tone mapping for Lies Beneath was done?https://www.oculus.com/experiences/quest/1706349256136062/?locale=en_USThis unreal dev post with Drifter Entertainment was interesting:https://www.unrealengine.com/en-US/developer-interv...
Hello - I'm trying to get a basic splash screen working in Unreal with Oculus. The sample project is out of date -- it uses nodes that have been deprecated. Those are easily replaced with the suggested new nodes. However, as soon as I launch the VR P...
I was having several issues with my proyect in Oculus Quest, and now I found that the problem is the Guardian. When my controller touch it, and it shows, my frames drop from 70fps to 35 fps... I turned it off and now I have 70fps stables.Anyone knows...
I enabled the Online Subsystem Oculus plugin and restarted Unreal, but the verify entitlement node does not exist. I have followed everything from the below linked guide, and yet the node still does not show up.
This is most likely very very noob question, but I have googled for weeks for this...Could anybody help me to figure out how to get the touchpad, trigger and back button on Go controller mapped to Unreal Engine 4.24.3 inputs?There's no "Motion Contro...
We have an application currently available through Steam Early Access that we'd like to make available through Oculus Home as well - is there a recommended way to handle the entitlement check for the Oculus Store build that won't interfere with users...
Is it me or is Unity more active in doing VR and/or getting more support for making VR with Oculus?- hand tracking code for Quest since december 2019. Eta for Unreal?- a VR course by Oculus & Unity - https://learn.unity.com/course/oculus-vr- iteratio...
I can use the GetOculusIdentity Node and it returns an 'Oculus ID' and an 'Oculus Name'. On a Rift, the id is a long number and the name is my username. On a Quest, the ID is a long number and the name is another long number - or rather "localhost-83...
I wanted to convert a project in to a vr project so I copiedthe content of the content folder and pasted it in the content folder of the vr project now ue4 keeps crashingand here is the log
Maybe it could be nice to start a new thread every time a new UE version is launched so its easy to catch up for everyone.My observations up to 4.24.0 p2;+ cascaded shadow maps work again when using MobileMultiView (Quest). In 4.23 the shadows were b...
I've succeeded to play multiplay games of listen server type on ALPHA.On LIVE channel(the app is released on oculus store), Host side doesn't have problems.But Guest side has occured crash even though the app is exactly same build between ALPHA and L...
Looking in to setting up a dedicated UE4 server for our game with Oculus OSS support but it seems Linux is not a supported platform. Am I taking crazy pills? We have Android support but not Linux? What am I supposed to do here? A Windows server? Who ...
Hi,What needs to be done to reset the vertical orientation?(VRC.PC.Input.3)I used:- OVRPlugin: 1.40.0;- UE4 4.24.3.Help me to understand!What has been done and sent for verification to the Oculus!Thanks)
Hello,I'm on Ubuntu 18.04, Unreal Editor 4.24.3, Oculus plugin 1.41.0I followed the procedure described on the Unreal Quick Start Guide Oculus Quest and Go1. I installed UE42. Installed CodeWOrks3. Created a project with the settings described in the...
Hi all, Working on an oculus go game, i'm stuck for about 2 days with the "verify entitlement" node. I tried to find answers in forum, but none seemed to work for me / I started a brand new project in Unreal with C++ activated. Here is the log messag...
Hello VR Mates,It seems a simple question but I cannot find an answer anywhere : Is there a way I can download and update the Oculus VR plugin from 1.41 to 1.47 from within the Unreal editor most recent version (4.24.3)?If so where can I download V 1...
I can launch the game from UE4 to the Go without issue but when the game opens on the Go it doesn't work. The splash screen is split to where it looks like its showing two images to each eye and not combining into one image (I hope that makes sense)....
Hello!It's my 2nd try for submission and i get the same Results for Oculus GO + Gear VR, am using UE4 4.20.2 Binary. I ve put a ticket before days, but couldnt get in touch.VRC.Mobile.Functional.1Progression Blocker: Shorty after boot, the user is ta...
Hi I've been working on some functionality that requires capturing the screen to an RGB array for later processing/streaming. I've been using a pretty well documented method of calling GetPixels() on the a child class of UGameViewportClient which wor...
I tried to use "vr.pixeldensity 1.2" and set FFR to High Top, and the pixel desity turn off FFR. I tried everything and only works if I use pixeldesity below 1. With vr.pixeldensity 0.5 it works.Any solution?
The file OnlineSubsystemOculus.h contains FOnline***OculusPtr objects, but they're private and the accessor methods return the parent IOnline***Ptr object. Is the functionality defined in those classes not supposed to be used (except internally) or d...
I've created Achievements and queried WriteAchievementProgress, but it always returns Failure.Even though I released the same app on Steam store and it works well.What shoud I check?
I am trying to gain low level access to Voip data so I can potentially either record the incoming and outgoing voip data separately or potentially combine it and I have been able to successfully integrate voip into my project using the sample StartVo...
Hello there, I am new to the forum, and working on a project currently for my Final Year Project in college.I am trying to build a virtual assistant which maps the output from a dialog system to the mouth movements of a model I have designed.Currentl...
Hi there, I'm working with a DK2 in unreal engine, and I really need to figure out how to change which eye is rendered to the single eye spectator screen so that I can record some footage. There are a few modes which show both eyes, but all the singl...
Does anyone in the world understand how this function works? I am currently working on a Virtual Assistant which is (eventually) going to Synchronise the Audio Output from Google's DialogFlow to the Mouth Movements of a Hyper-Realistic Model. I have ...