WriteAchievementProgress Failure
I've created Achievements and queried WriteAchievementProgress, but it always returns Failure.Even though I released the same app on Steam store and it works well.What shoud I check?
I've created Achievements and queried WriteAchievementProgress, but it always returns Failure.Even though I released the same app on Steam store and it works well.What shoud I check?
I am trying to gain low level access to Voip data so I can potentially either record the incoming and outgoing voip data separately or potentially combine it and I have been able to successfully integrate voip into my project using the sample StartVo...
Hello there, I am new to the forum, and working on a project currently for my Final Year Project in college.I am trying to build a virtual assistant which maps the output from a dialog system to the mouth movements of a model I have designed.Currentl...
Hi there, I'm working with a DK2 in unreal engine, and I really need to figure out how to change which eye is rendered to the single eye spectator screen so that I can record some footage. There are a few modes which show both eyes, but all the singl...
Does anyone in the world understand how this function works? I am currently working on a Virtual Assistant which is (eventually) going to Synchronise the Audio Output from Google's DialogFlow to the Mouth Movements of a Hyper-Realistic Model. I have ...
In the Version Compatibility Reference, it says version 1.4.0 of the OVR LipSync Plugin will work with 4.24.1 Release, but I can't get it to compile. Same with version 1.4.3.Is there going to be an update soon?
Hello, i tried to add default loading screen when app only opened, but i cannot see the splash screen i tried a lot but on start not works.. With the blueprints yes all work and ok, but not from OculusVR plugin on startup apk in the Oculus Quest.I do...
I am trying to develop an app in Unreal again and this time take it further than previous prototypes. Unlike last time I am developing on a Mac and while I can get Unreal installed no problem and performance is great in the editor, I cannot launch to...
I'm developing a speech recognition funcionality for my project but i've noticed that unreal engine is not detecting any microphone in the oculus go thus not being able to capture microphone data.I've tried with both the new and the old audio engines...
Can someone please let a newbie know how to gain access to the private EpicGames/UnrealEngine repository. I am logged into GitHub and see no subscribe button as the link takes me to a 404 page. I see the Unreal repository is under the Oculus-VR repos...
Hello,I am developping an oculus go application by using Unreal Engine 4.20.3. I've recently added the Verify entitlement blueprint node just after my beginPlay event in order to fulfill oculus requirements. I included the Oculus online subsystem 1.2...
Guys I've been facing this error since version 4.23 of Unreal:When I enable Supports Depth on Stereo Layer create a default solid plane on Oculus Quest!This is what happens:This picture was taken using Oculus Quest version 12!So it doesn't matter if ...
Hello, i tried to do a smooth camera fade like Camera fade node, i did it with static mesh with material (Alpha and color parameter) but i got issues on fast to rotate (widget i think the same) in 4.24 i can see angles not faded sometimes. Also, i tr...
Hello, Just for anyone wondering why their audio is now coming from your speakers and NOT your headsetRecently we updated to 4.25 and our game was working great until a windows update happened.Now after this WINDOWS update our game defaults to PC spe...
I have been looking into this for the past couple of days (I promise i have not lazely come straight to a forum with the first problem i came across).The Doll in this image has an animation which begins to cycle when you press play. (It spins, animat...
Hello, i downloaded the Oculus unreal engine 4.24 (https://github.com/Oculus-VR/UnrealEngine/tree/4.24) for developing with the splash screens or loading screens in Oculus quest. But i have the lighting issue i cannot build lighting with that eror:5:...
I am struggling to try to get a basic package to deploy with my new Quest. I am new to mobile VR development and was trying to start deploying just using the TouchSample project provided in the Oculus UE4 Source Branch. Below is my error I am running...
I'm using the Oculus build of UE4 and for some reason, even if I have the Oculus VR plugin enabled, I do not have a settings tab under the plugins. Has anyone seen this before?
I'm developing for Quest using Unreal with Vulkan. Project setttings are using mobile settings. No HDR, no post-processing, forward rendering, etc.I have a material which adds some fake lighting by calculating the distance from a flashlight object wh...
Hello i´m trying to host an join a session via Oculus Subsystem but it is not working. Do i need to upload my game to RC Channel or is it also workin in any Channel?Or is there something other what i need to do?Cheers
Hey guys, I have been having a hard time getting GPU profiling data on the Quest using Unreal engine, The profilegpu cmd causes a crash, the Unreal Insight profiling tool from them has atm no GPU implementation and I am not getting the data I want fr...
Hello, i can build UE4 project for my phone, create APK but i cannot see my Oculus Quest in the console (cmd "adb devices").. I saw it one week ago and on developer mode, installed Oculus ADB GO drivers. But for now i cannot see my Quest device, mb a...
Who knows how to get a Dynamic Shadow working when deploying to the Quest [no Link Cable use]?a simple plane [floor] + cube [rotating].One Direct Light --> Dynamic Shadows are set to TrueIt works when using Oculus Quest and the Link Cable [using the ...
Colors on Oculus Quest do not match the colors on my Desktop. The colors on the Quest seem desaturated and brighter. I imagine this is a known issue? Is there a known solution?
So far the recommendation is to turn off Mobile HDR but I keep reading this articles online referencing that Vulkan would allow for Mobile HDR on the Quest, for example, quoting from https://venturebeat.com/2019/08/10/unreal-engine-now-supports-vulka...
I using UE4 ver4.24.2Already Enable Plugin:Oculus VR (including Oculus Input plugin) but I can't find Oculus touch's BluePrint node ( example:"MotionController(R)Thumbstick")no exist,why???I trying 2 days of all.but,I can't.Please somebody help me..
So I spent a lot of time trying to find out why my project is crashing, probably a lot of customers get the crash too without you knowing about it or reproduce the issue.If you enable OculusAudio plugin on your UE4 project, your project will crash at...
I've been setting up multiplayer matchmaking, and it works between two Rifts as long as they are both logged into my account. But it fails with another user and me. The other person gets the error " Error: Oculus: Must call get_signature first (19710...
Hello there, I have successfully used cubemap stereo layers in the Oculus Quest and it works perfectly. But when I tried to use cubemap stereo layers for the Rift, It shows a small rectangle with portion of the cubemap and everything on the sides is ...
My side loaded apps just will not appear in demo mode/library. What am I missing ?