I am trying to gain low level access to Voip data so I can potentially
either record the incoming and outgoing voip data separately or
potentially combine it and I have been able to successfully integrate
voip into my project using the sample StartVo...
Hello there, I am new to the forum, and working on a project currently
for my Final Year Project in college.I am trying to build a virtual
assistant which maps the output from a dialog system to the mouth
movements of a model I have designed.Currentl...
Hi there, I'm working with a DK2 in unreal engine, and I really need to
figure out how to change which eye is rendered to the single eye
spectator screen so that I can record some footage. There are a few
modes which show both eyes, but all the singl...
Does anyone in the world understand how this function works? I am
currently working on a Virtual Assistant which is (eventually) going to
Synchronise the Audio Output from Google's DialogFlow to the Mouth
Movements of a Hyper-Realistic Model. I have ...
In the Version Compatibility Reference, it says version 1.4.0 of the OVR
LipSync Plugin will work with 4.24.1 Release, but I can't get it to
compile. Same with version 1.4.3.Is there going to be an update soon?
Hello, i tried to add default loading screen when app only opened, but i
cannot see the splash screen i tried a lot but on start not works.. With
the blueprints yes all work and ok, but not from OculusVR plugin on
startup apk in the Oculus Quest.I do...
I am trying to develop an app in Unreal again and this time take it
further than previous prototypes. Unlike last time I am developing on a
Mac and while I can get Unreal installed no problem and performance is
great in the editor, I cannot launch to...
I'm developing a speech recognition funcionality for my project but i've
noticed that unreal engine is not detecting any microphone in the oculus
go thus not being able to capture microphone data.I've tried with both
the new and the old audio engines...
Can someone please let a newbie know how to gain access to the private
EpicGames/UnrealEngine repository. I am logged into GitHub and see no
subscribe button as the link takes me to a 404 page. I see the Unreal
repository is under the Oculus-VR repos...
Hello,I am developping an oculus go application by using Unreal Engine
4.20.3. I've recently added the Verify entitlement blueprint node just
after my beginPlay event in order to fulfill oculus requirements. I
included the Oculus online subsystem 1.2...
Guys I've been facing this error since version 4.23 of Unreal:When I
enable Supports Depth on Stereo Layer create a default solid plane on
Oculus Quest!This is what happens:This picture was taken using Oculus
Quest version 12!So it doesn't matter if ...
Hello, i tried to do a smooth camera fade like Camera fade node, i did
it with static mesh with material (Alpha and color parameter) but i got
issues on fast to rotate (widget i think the same) in 4.24 i can see
angles not faded sometimes. Also, i tr...
Hello, Just for anyone wondering why their audio is now coming from your
speakers and NOT your headsetRecently we updated to 4.25 and our game
was working great until a windows update happened.Now after this WINDOWS
update our game defaults to PC spe...
I have been looking into this for the past couple of days (I promise i
have not lazely come straight to a forum with the first problem i came
across).The Doll in this image has an animation which begins to cycle
when you press play. (It spins, animat...
Hello, i downloaded the Oculus unreal engine 4.24
(https://github.com/Oculus-VR/UnrealEngine/tree/4.24) for developing
with the splash screens or loading screens in Oculus quest. But i have
the lighting issue i cannot build lighting with that eror:5:...
I am struggling to try to get a basic package to deploy with my new
Quest. I am new to mobile VR development and was trying to start
deploying just using the TouchSample project provided in the Oculus UE4
Source Branch. Below is my error I am running...
I'm developing for Quest using Unreal with Vulkan. Project setttings are
using mobile settings. No HDR, no post-processing, forward rendering,
etc.I have a material which adds some fake lighting by calculating the
distance from a flashlight object wh...
Hello i´m trying to host an join a session via Oculus Subsystem but it
is not working. Do i need to upload my game to RC Channel or is it also
workin in any Channel?Or is there something other what i need to
Hey guys, I have been having a hard time getting GPU profiling data on
the Quest using Unreal engine, The profilegpu cmd causes a crash, the
Unreal Insight profiling tool from them has atm no GPU implementation
and I am not getting the data I want fr...
Hello, i can build UE4 project for my phone, create APK but i cannot see
my Oculus Quest in the console (cmd "adb devices").. I saw it one week
ago and on developer mode, installed Oculus ADB GO drivers. But for now
i cannot see my Quest device, mb a...
Who knows how to get a Dynamic Shadow working when deploying to the
Quest [no Link Cable use]?a simple plane [floor] + cube [rotating].One
Direct Light --> Dynamic Shadows are set to TrueIt works when using
Oculus Quest and the Link Cable [using the ...
So far the recommendation is to turn off Mobile HDR but I keep reading
this articles online referencing that Vulkan would allow for Mobile HDR
on the Quest, for example, quoting from
I using UE4 ver4.24.2Already Enable Plugin:Oculus VR (including Oculus
Input plugin) but I can't find Oculus touch's BluePrint node (
example:"MotionController（R）Thumbstick")no exist,why???I trying 2 days
of all.but,I can't.Please somebody help me..
So I spent a lot of time trying to find out why my project is crashing,
probably a lot of customers get the crash too without you knowing about
it or reproduce the issue.If you enable OculusAudio plugin on your UE4
project, your project will crash at...
I've been setting up multiplayer matchmaking, and it works between two
Rifts as long as they are both logged into my account. But it fails with
another user and me. The other person gets the error " Error: Oculus:
Must call get_signature first (19710...
Hello there, I have successfully used cubemap stereo layers in the
Oculus Quest and it works perfectly. But when I tried to use cubemap
stereo layers for the Rift, It shows a small rectangle with portion of
the cubemap and everything on the sides is ...