Unreal VR Development
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Unreal 4.25.X changes and issues

New UE version 4.25 - some changes / issues. Lets put them in one topic for an easy overview and catching up.. 4.25.0 preview 1- Too bad, the new Epic-GPU lightmass plugin is not in this version. Target might be 4.26 (if you build the dev branch you ...

MaxArch by Heroic Explorer
  • 10229 Views
  • 65 replies
  • 2 kudos

How to attach a Bone to the VR hand contoller?

how to attach a Bone to the VR hand contoller? the bone is on a Ragdoll.if use socket, doesn’t it have to add many sockets? for each bone…the LineTrace can return every bone. in the starter project Event Pickup, Static Mesh Component, Set Smulate Phy...

SBS 3d video player for ue4

Hello, does anyone have any blueprints and/or code they would be willing to share to create an sbs 3d video player in VR? The only recent tutorial I can find has a broken image in the tutorial. Thanks in advance!

Upgrade OpenSSL Library

I have a quest app uploaded to AppLab, but the test results give a security warning about upgrading the OpenSSL library due to a security vulnerability; however, anything that uses the OpenSSL library is from the Engine or its Plugins. Is it possible...

Anonymous by Not applicable
  • 539 Views
  • 1 replies
  • 0 kudos

Cannot get basic project to work in UE4

I cannot get a simple Oculus project to work in UE4, and have no idea why. Here is what I'm doing:I've downloaded and built from source the Oculus UE4 branch from Oculus' Github. I'm using 4.18.I've created a simple, empty project.I've created an app...

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Anonymous by Not applicable
  • 3096 Views
  • 18 replies
  • 0 kudos

Resolved! Failure to connect using Oculus online subsystem

Using the oculus online subsystem I have not been able to join another users session (matchmaking or room). I've integrated the Unreal OVR SDK sample, added my oculus app ID, changed the matchmaking key to my own which is user and system created, and...

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NotTheDev by Honored Guest
  • 2236 Views
  • 4 replies
  • 0 kudos

How to teleport on a moving actor

I have created a platform that is floating mid air above the ground with a working nav mesh bounds volume. This works correctly, but as soon as I set it the platform object to movable and try to teleport around the platform, the teleport point reache...

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Thumbstick Movement in VR

Hello!This is my first post. I've implemented a simple BP for thumb stick movement and camera rotation. However, when I "Close" my fist, or pick up an object, it interferes with my movement. My guess is that somehow physics of the hand is interupting...

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EchoXman by Honored Guest
  • 382 Views
  • 0 replies
  • 0 kudos

Two sided texture basecolor

Using the oculus fork of UE4.26, two sided textures ignore the basecolor node when using the forward shader. This does not happen in unreal 4.26, only in the oculus fork. Has anyone experienced something like that, and what is the best way to combat ...

StefanTRC by Honored Guest
  • 582 Views
  • 1 replies
  • 0 kudos

Wrench / Car Mechanic inspired simulator

Hello all, I'm a Quest user keen on Hyperdash, Pop One and Blaston. My company is looking for a UK based VR developer to work with on a project. We would like to build something akin to Wrench and Car Mechanic but for a different purpose. I know Wren...

Oculus quest multiplayer for UE4

Hello, i want to develop oculus quest multiplayer app, with the sessions, host and listeners. How i should to develop multiplayer with Oculus SDK? Coz in the steam, i can find a lot of tutorials how to connect SDK, how to do a host or listener, via b...

FeroxD by Protege
  • 650 Views
  • 1 replies
  • 1 kudos

How to setup Multiplayer with Oculus Subsystem?

Hey,I'm looking for any guides on building a networked VR game using the oculus subsystem via blueprints in Unreal.I don't seem to see anything online.I've found this: https://forums.unrealengine.com/development-discussion/vr-ar-development/106631-si...

Anonymous by Not applicable
  • 5463 Views
  • 13 replies
  • 2 kudos
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