Unreal VR Development
Share Unreal VR development feedback, issues, and challenges here!
cancel
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

How to copy Unreal Game to Oculus Quest?

I am using Unreal UE4 to create 3D-Experiences.I would like to copy the games I created to th Oculus Quest.I was not able to find any guide or any tutorials that documents this process.What Unreal Packaging Options do I have to use?How to copy the Pa...

Anonymous by Not applicable
  • 759 Views
  • 5 replies
  • 0 kudos

Save game hanging game

Hi, on 4.24 when I try and delete a or create a game save it will freeze for 30seconds, the save game is 2kb holding one variable in it.Is anyone else experiencing this?​​​​​​​Thanks

JSY911 by Honored Guest
  • 181 Views
  • 0 replies
  • 0 kudos

How to copy Unreal-Games to the Quest?

I am using Unreal UE4 to create 3D-Experiences.I would like to copy the games I created with Unreal to the Oculus Quest.I was not able to find any guide or any tutorials that documents this process.What Unreal Packaging Options do I have to use?How t...

Anonymous by Not applicable
  • 243 Views
  • 0 replies
  • 0 kudos

UE4 Stereo layers question

HiHow the stereo layer work with oculus? The UE4 documentation is confusing.It seems that World/Tracker locked layers always intersect the scene and Face locked is always on top?There is also "composites depth" parameter in project settings makes all...

inugames by Honored Guest
  • 670 Views
  • 0 replies
  • 0 kudos

[GEARVR] Mobile HDR

Is Mobile HDR still unsupported for Unreal Gear VR development? I noticed that it's enabled on the GearVRControllerSample. Why is that? Are any of the other render settings in that sample to be considered for Gear VR development?

Anonymous by Not applicable
  • 437 Views
  • 2 replies
  • 0 kudos

Oculus Unreal Integration - v1.41 (10/09/19)

Version 1.41 of our integration for Unreal Engine 4.23 has been released!The Oculus Integration for Unreal provides support for VR applications that target the Oculus headsets. This integration enables your applications to support stereoscopic render...

mouse_bear by Retired Support
  • 4175 Views
  • 20 replies
  • 3 kudos

Oculus Avatar Hands with Controller example

Hi,I need to teach a player how to control a project i am creating, and would benefit a lot if i could use the Oculus Avatar hands with the controller in them, because they react when you place your fingers on each button and move the thumb stick. Th...

RZKNG by Honored Guest
  • 566 Views
  • 2 replies
  • 0 kudos

OculusVR plugin cannot add splash screen on start.

Hello, i try to add splash screen to the opening project in my Oculus quest. I can add from blueprints "Add loading splash screen", but it's not like expected coz i see for a moment my level then splash screen.. But from plugin, it does not work i sp...

flruqd02ygfe.png
FeroxD by Protege
  • 728 Views
  • 2 replies
  • 0 kudos

Change FOV to have zoom/binacular effect

Hey, I was wondering if there is a way to change the FOV. Regular camera settings seem to be ineffective, which is reasonable as I guess Oculus doesn't want those to be altered for the 99% of the projects. But I saw that their new game, Phantom: cove...

Anonymous by Not applicable
  • 355 Views
  • 0 replies
  • 0 kudos

UE 4.24 - Auto-instancing on Mobile

As pre the release notes so far:https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1683413-unreal-engine-4-24-preview/Mobile Updates:Auto-instancing on Mobile (Experimental). We are planning to support the auto-instancing featur...

Anonymous by Not applicable
  • 1829 Views
  • 4 replies
  • 0 kudos

parallax occlusion mapping & Oculus GO possible?

question: is it possible to have Parallax Occlusion Mapping on Oculus GO? For a few 'hero objects', it would be nice to use POM. On Rift it works. On GO the objects shows the default checker material. So my question is: is it possible to have POM on ...

MaxArch by Heroic Explorer
  • 607 Views
  • 2 replies
  • 0 kudos

Oculus Quest wont rejoin dedicated server

Hi,I have a dedicated server and the online sub system is null, i'm connecting by inputting the server IP in the open level node.I'm using a Oculus Quest to join which works absolutely fine on first connect, but if for whatever reason it would quit o...

RZKNG by Honored Guest
  • 203 Views
  • 0 replies
  • 0 kudos

Field Engineer

Field Engineer responsibilities typically include handling maintaining, monitoring, installing and providing support for network hardware, software and communication links

Stereo Layer displays missing texture in 4.23

Hey there, I am trying to implement stereo layers into my project and even though the layer itself is displayed, it only shows the generic texture ue4 displays if none is selected I encountered this on Oculus Go and Oculus Quest, doesnt matter if th...

soez4i8k0l9u.png
n0b0dy717 by Honored Guest
  • 467 Views
  • 1 replies
  • 0 kudos
Top Solution Authors
Labels