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SDK Oculus failed to initialize (UE4)

Hi, i need help to get my game running with Multiplayer but always If i try to create session , i get the error that Oculus failed to initialize . Failure Code -5 . I checked my App id all is right, at least i hope. I'm using the latest Source build ...

How to enable ASW 2.0?

Hi everyone,I'm currently finishing a Project I started on UE4 4.21 a few months back - is there any way for me to make use of ASW 2.0 with this Version or would I Need 4.22 for that to work? How would I go About enabling ASW 2.0 in either Version? I...

Building 4.22.3 from source - MSB3075 Error

Trying to build the latest 4.22.3 from Oculus Github source. No matter what I've tried, I always run into this error; Severity Code Description Project File Line Suppression StateError MSB3075 The command "....\Build\BatchFiles\Build.bat -Target="Sha...

Dizzzie by Explorer
  • 1933 Views
  • 1 replies
  • 1 kudos

Documentation to Package for Oculus Quest?

I need to package a build for the oculus quest and I can't seem to find any documentation on either the Oculus site or the UE4 documentation site. Does anyone know of any good reference docs for packaging a build for Oculus Quest, or have a good pack...

Slayemin by Expert Protege
  • 4551 Views
  • 6 replies
  • 0 kudos

No 'VR free locomotion' template for UE4?

There has ALWAYS been the RIDICULOUS PEDANTIC 'TELEPORT' template ??? !!! WHY NEVER A FREE LOCOMOTION ONE?The one that is out there from Marco G. NEGLECTS TO TEACH ONE HOW TO TURN, SO YOU CAN GO FORWARD BUT YOU TURN IN A BIG SWOOPING ARC THAT MAKES O...

[Go] Movie file fails to load in Oculus Go

I'm setting up a media player in UE4.19.2, largely following the method described here: https://docs.unrealengine.com/en-us/Engine/MediaFramework/HowTo/FileMediaSourceFile plays fine in preview on PC, but fails to load in the Oculus Go with this erro...

kmack by Explorer
  • 5695 Views
  • 4 replies
  • 0 kudos

fix for Quest when seems to be 'running' like a GO

My Quest got updated today to OS 333700.2680.0After launching a project I'm working on, I noticed my left eye image was cropped, the joysticks didn't function and my hands were replaced by a GO controller.I guess something they added for the GO emula...

MaxArch by Heroic Explorer
  • 289 Views
  • 0 replies
  • 0 kudos

Rift S SLAM Drift Correction in Warehouse Scaling

Hi! everyone, I'm trying to correct the Oculus Rift S SLAM Drifting in warehouse scaling. I assume that this drift is due to the XYZ 0.0.0 Reference set at the beginning of the experience and to the impossibility to create or add some Anchors in the ...

Erikges by Honored Guest
  • 277 Views
  • 0 replies
  • 0 kudos

Oculus Unreal Integration - v1.38 (06/21/19)

Version 1.38 of our integration for Unreal Engine 4.22 has been released!For more information, see our Unreal Engine Developer Guide.Note: You must log into a subscribed GitHub account first, otherwise you will get a 404 error from the link below.You...

Unreal Layer Sample Project without code

The guide to the Unreal Layer Sample states thie following: Actor_Blueprint illustrates rendering a UMG widget into a stereo layer. The widget is first rendered into a Material, then the SlateUI texture is pulled from the Material into the stereo lay...

Oculus Unreal Integration - v1.37 (05/21/19)

Version 1.37 of our integration for Unreal Engine 4.22 has been released!For more information, see our Unreal Engine Developer Guide.Note: You must log into a subscribed GitHub account first, otherwise you will get a 404 error from the link below.You...

mouse_bear by Retired Support
  • 1960 Views
  • 10 replies
  • 1 kudos

Katana slicing Matrix bullets on Oculus Quest

I'm developing a small project to recreate a slicing bullet game scene with katana. Enemies will fire bullets and bullet speed will slow down when very close to the player. I'm creating bullet waves around the bullet (like in matrix). Bullets will be...

OVR Lip Sync Replication

I'm really enjoying using the OVR lip sync system. Its amazing. But I'm confused as it seems to be made for social presence, yet I can not get it to work correctly in multiplayer. I have scoured the internet trying to find a template or tutorial on h...

Fladeboe by Honored Guest
  • 1073 Views
  • 2 replies
  • 0 kudos

How to get mic pcm data with Quest?(Unreal)

I use VoiceCapture to Capture pcm data, it work fine in pc, but when package to Questandroid.permission.RECORD_AUDIO is okauto captureState = voiceCapture->GetCaptureState(captureBytes);captureState is EVoiceCaptureState::Type::Ok;but captureBytes=0;...

42522672 by Honored Guest
  • 599 Views
  • 1 replies
  • 0 kudos
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