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Oculus Go Unreal Input events not firing

Hello people, I'm working on a tech demo for a simple mobile VR window manager and I need to use the trigger for the oculus go controller. However, it seems the Oculus Go trigger is not working.I'm a bit of a noob at Unreal (I came from Unity) but ev...

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Anonymous by Not applicable
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Resolved! DepthFade not working on Go using ES3.1 ?

Finally managed to get my project running using stock launcher UE 4.21.1 (using Launch on Device Editor's functionality).Noticed that my fake decal material that works fine in the ES2 preview, doesn't work on Go with ES3.1:In the Editor:On the device...

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motorsep by Rising Star
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Struggle with GearVR for over a year

Hello, I unfortunatelly made an application using UE4 for GearVR and S8,I have tested many thing but neight of my tries have worked to make a Pixel Density higher than default, please tell me exact steps how can I make density to be higher? How to ma...

Anonymous by Not applicable
  • 328 Views
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MATCHMAKING Sessions Timeout/Fail to Connect.

Hey Unreal Oculus Community,Our matchmaking sessions started breaking recently, it seems to have happened from under us as we have many old builds that used to work that no longer. They all fail in the same way...Here is the gist of it:1. Create a se...

Can't built on UE4.21.1 with Oculus 1.3.2 github

Hello, I wanted to update Unreal project from 4.19 to 4.21 and I facing some wierd issues:UATHelper: Packaging (Android (ETC2)): C:\Users\hello\.gradle\caches\transforms-1\files-1.1\support-compat-27.1.0.aar\91d8725fb716b1145270400a7aae842d\res\value...

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Anonymous by Not applicable
  • 1567 Views
  • 6 replies
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GearVR - Need Testers!

Hello we recently received some user comments about malfuction on GearVR controller. ( game version 1.35 )-Game does not work on my S9 Galaxy. I can't get pass the first train where it says which controller do you use. Once I pick my motion controlle...

GRADGR by Protege
  • 241 Views
  • 2 replies
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VRC.PC.Audio.1 - TestAudioOutput: Failed

Hi there. I have been running the VRC validator on a build of my UE4 game (latest 4.19 Epic launcher release) and it has been failing at the audio test.I have the Oculus Audio plugin enabled and I'm not using any external audio tools. From what I gat...

Anonymous by Not applicable
  • 1701 Views
  • 7 replies
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Hand Animations Not Playing

I apologize upfront if this is something simple. I compiled the Oculus source from GitHub, and ran the HandSample. Then I migrated the VRCharacter blueprint with al the associated assets to my own project. The hands are visible in my level. The track...

vr.oculus.PixelDensity.adaptive not recognized.

After upgrading to UE4 4.20 the console command "vr.oculus.PixelDensity.adaptive" is no longer recognized. All I could find out was that I should look in the UE4-Oculus.txt file located in the root folder of my UE4 installation. However, there is no ...

Hejden by Explorer
  • 586 Views
  • 1 replies
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Hand swap (right or left)

Hello.Developing GearVR + Oculus GO game on UE 4.19. How can we detect which hand is selected in controller options (left or right)? I've tryed MotionController->GetHand but it is deprecated in 4.19. MotionController->MotionSource always returnes "Ri...

Engine loading progress spinner ?

As I recall the requirement for app to load and show something on Gear VR / Go is about 4 sec. Back in UE 4.16.x days, UE4 had a built-in simple, world aligned spinner that would show up in about 4 sec after starting UE4-powered Gear VR app (as it wo...

motorsep by Rising Star
  • 294 Views
  • 2 replies
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No controller input in Blueprint (Oculus Go)

I'm using MotionController (R) Trigger in Pawn Blueprint and it's working fine but when i will shift this to an other Blueprint (Not Pawn, like VehicleBlueprint) than the Input does not working anymore. I've tested it with EnableInput and without. An...

gagagu by Explorer
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VOIP in SDK...

Trying to get the VOIP working by using some c++ from the SDK sample. I'm not too familiar with c++, so it is just a bit of a hack job. I use blueprint to create and join a session, then I've created a BlueprintCallable function that I call in the pl...

Anonymous by Not applicable
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  • 5 replies
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Cannot join a session anymore

Since two days I'm not able anymore to join a session. We have a listen server which starts an Oculus session with a valid matchmaking pool and some other clients which search for it and join it.On the listen server side it correctly creates the sess...

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