Unreal VR Development
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Experimental changes in VR camera control

Happy New Year to everybody, btw!Ok, the first cut is in GitHub:https://github.com/Oculus-VR/UnrealEngine/tree/4.7-npThis is 4.7-preview with re-factored plugin and improved (I hope) camera control. I haven't added new Blueprint functions yet (like r...

artyom17 by Level 5
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Getting a steady 37 FPS on all projects

Hi I have just started using UE4 and I've been working on a few projects over the last few weeks however whenever I test my project in the DK2 I get a steady 37 FPS. It nevers goes above it. I even tried the default 1st person shooter template and I ...

tcla75 by Level 2
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  • 11 replies
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Adjusting Character size for Player height

Hi All,in UE4 what is the approach to take for scaling a player game character to meet the real height of the player, as taken from the Oculus config settings?Could anyone suggest what I should scale in my character setup? (I'm using just blueprints ...

Fredrum by Level 5
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  • 1 replies
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Greg's Tools: 3dsMax / UE4 Toolset ($2)

https://gumroad.com/l/GregsTools☼ UE4 Scene Setup: Set's 3dsMax System scale, units as well as default grid spacing to match UE4.≡ Grid Spacing: Toggles grid sizes matching those in UE4.☺ Reference Spawn: Creates a reference box to the height of a pl...

No more Oculus Rift support for Mac in 4.8?

I do hope I'm missing something, but I'm afraid Oculus SDK 0.6 in UE 4.8 means there's no more support for Oculus Rift development on mac, since this version is windows only  Indeed, I'm experiencing a completely black display when running the appli...

devbmad by Level 3
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  • 0 replies
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How do I test my project?

I've been playing around with an idea I've had. I'm very new to UE4 and game development of any kind. I used the first person template and have placed some 3d models, lights, sprites etc around and I just want to see what this looks like in VR. I can...

hellary by Level 4
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Ik Solutions for player character

Hi All,I have recently started to learn about UE4's animation system and now want to start setting up a player character.Does anyone have any suggestions for how to approach rigging up an interactive player character? I want to use the Rifts position...

Fredrum by Level 5
  • 1821 Views
  • 2 replies
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360 Panoramic Stereoscopic Export Pipeline

I made this. Maybe you guys are interested in it. Iunno.https://forums.unrealengine.com/showthr ... t-PipelineIf you use Chrome you can look around and stuff.It usually works embedded, but for some reason it doesn't work embedded on these forums?Ster...

Allar by Level 2
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  • 1 replies
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Linux Support

Hey there,Just wondering if anyone has managed to get Oculus working with UE4 under linux. There's a 4.7 distro that enables the VR Preview mode but the publish option doesn't work due to some linking errors.Has anyone gotten this working? If so, wou...

ozzadar by Level 2
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  • 2 replies
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Lighting(?) Issues in VR Mode Solely

I am currently creating a Senior Project in UE4, and I'm having a few issues with what seems to be lighting when in VR mode.The video explains a bit of what is happening and shows what I see when testing, but to explain it in text for those who did n...

Anonymous by Not applicable
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  • 9 replies
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UE4 Exynos GearVR Support

I'm running a rooted Note4 with Android Lollipop 5.0.1 on an Exynos GearVR phone. I can't get Unreal 4.7.2 (binary build, also tried 4.8.0 from source) to work for the GearVR. GearVR applications from the Oculus store works great. I can build Unity g...

rjmig88 by Level 2
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  • 1 replies
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Sculptris OBJ into UE4?

I'm an old pro with Sculptris. The dynamic mesh feature is a great way to quick sketch a model for some down and dirty testing in UE4, but I want to eventually use accurate looking meshes. I can directly import a Sculptris OBJ into UE4 as a static me...

building a computer for just one UE4 experience

Hello,I want to put together a PC hooked up to an oculus where you turn it on, once it boots up the experience starts right away and when it's done (after 8 minutes) the computer shuts off. it's for someone who doesn't know anything about computers, ...

jmc by Level 2
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  • 2 replies
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Split Post Processing

I am working on integrating a leap motion pass-through effectinto UE4 and I was wondering if anyone knows how to achieve a disparate view for post-processing so that I can feed left/right eye images from the leap before geometry is rendered (or even ...

getnamo by Level 2
  • 8335 Views
  • 25 replies
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UE4 + Oculus Audio SDK on Mac

What is the best way to integrate the Oculus audio SDK in UE4 on mac?This announcement (https://developer.oculus.com/downloads/ ... udio-0.9.2) talks about mac support for FMod, but apparently the only plugins in there download are currently win32, x...

devbmad by Level 3
  • 924 Views
  • 1 replies
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Bink video plugin?

Hi All, I was wondering if anyone had successfully created a UE4 plugin for Bink video? I'm working on a video heavy project right now, and the current Media Framework isn't cutting it. It looked like Kite and Lightning was using it in their latest I...

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