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[Gear VR] Global menu issue with UE 4.16.2

After the last update of Oculus software / services (or next to the last) I noticed that going into Global menu (long press on the Back button) and coming back into the app/game restarts the app, instead of going to the moment where one left to the G...

motorsep by Rising Star
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Is the sensor unable to measure altitude?

I am developing a VR roller coaster using UE4 and Oculus. It is to wear the Oculus by taking the actual roller coaster rail. However, there is a problem that the camera of the contents moves up and down in the course of climbing the actual roller coa...

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ko0380 by Honored Guest
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Unreal engine problem

I've had the SDK1 for several years to test new stuff. It has worked fine for me until I updated unreal engine to the 2.15.1 version. Now the program launches a message that reads "failed to initialize libOVR. CAPI Error: -3001"This seams to be an is...

Mondriam by Honored Guest
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Access Leaderboards in Unreal Engine

Hello there!So I'm reading documentation about Leaderboards at the moment, however I don't really know how to properly setup basic function for writing/reading them. C# code for me is not really helpfull :neutral: Can someone provide for me any basic...

Avengar by Honored Guest
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Human Crowd Generation in VR?

I am curious to know if anyone has any best practices for creating large crowds of people in VR? I'm talking full Assassin's Creed animated crowds with behaviors. Most of the work I've seen and worked on in VR has been minimal and low-poly of course....

d3ham by Protege
  • 273 Views
  • 2 replies
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[Rift] Crash with 1.16 / UE 4.16

Hello, Not sure where to post it, but UE4 is crashing with Rift (VR preview) even with very simple projects. I've posted about it on UE AnswerHub including a very basic project that crashes 100% on both of our PCs running 1.16 runtime, but runs flawl...

ENiKS by Adventurer
  • 727 Views
  • 5 replies
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Creating and distributing DLC - how?

The question is for Gear VR and Rift.I am wondering how to properly setup your project so that it's easily expandable via DLCs, how to build and package DLCs for it and how to properly distribute DLCs (via Oculus Home) so that user has smooth experie...

motorsep by Rising Star
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Should one be able to use OOS with owning a Rift?

Hi,A programmer I am in talks with is trying to do some tests with me using the OOS and Unreal 1.16.1.He is getting an error message when trying to package the game and we have tried different things such as me sending him a UE project that I have wo...

Fredrum by Expert Protege
  • 229 Views
  • 3 replies
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[Rift] Required Redistributables with UE4

Hello, i have a quick question. When uploading a release build, do i need to include any of the redistributables(aka. tick checkboxes) for a UE4 project or is this handled by UE4 automatically ? Info on this, would be really helpful. Thanks!

HEGI by Protege
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[Gear VR] Please help with the controller setup

I am on UE 4.16.1 (stock) and this is my initial setup (on tick EV_GearVRController is called):Controller shows up in the game (since I run dev build from apk, I have to press any button on the controller for it to initialize), but it doesn't rotate ...

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motorsep by Rising Star
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  • 1 replies
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Off-Platform gambling

Hi, I read on the content policy (https://developer.oculus.com/distribute/latest/concepts/publish-content-guidelines/) that real-money gambling games are not allowed, however, I would like to know if we are allowed to use the sdk for this kind of gam...

ue4 SBS movie inside a game

Hi. I am trying to achive an effect used in "INSURGENT: Shatter Reality" effect of embeded stereoscopic movies inside ue4.I found a tutorial on ue4 forums but i could not make it to workhttps://forums.unrealengine.com/showthr ... ie+texturehas sombod...

Assets or standards for haptics

I am currently working on haptics for the Touch controllers in Unreal Engine. While the Blueprint functions are easy to use it would be beneficial to have a standard library of haptics to draw from rather than everybody reinventing similar assets.I t...

jumbli by Heroic Explorer
  • 152 Views
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