Bonjour !I have been using scaleform with "oculus UDK" recently...Guess
what ?IT'S NOT WORKING !I cannot render to texture (meaning using a swf
as a texture)There is a process, i followed it several timesIt just
fraking doesn't work on OCULUS UDK VER...
We have a bunch of vehicles in our game. When you test out one of our
maps and play alone, you can fly/drive around in our vehicles smoothly
and they behave physically as expected. However, when I add bots
(especially when I add a lot of bots like, l...
How would someone create a toggle to enable/disable rift support?Also,
this may be really noob, but I can't find documentation anywhere that
tells me how to enable rift usage in the editor?I saw a post which
contained:1) Download the new UDK from the...
Hello everyone.So here's the deal,I have a full custom pawn with a first
person camera attached to a socket on the head bone.As you know in UDK
to have the pawn mesh animating to where you aim, there are animation
frames inside (K_AnimHuman_AimOffset...
Just saw a video combining the power of rift and hydra(position
tracking)while I am patiently waiting for rift and hydra to arrive at my
door, I can not wait to see what people can do with them.also here is a
link about hydra integration with UDK.
I recently downloaded the free version of Unreal 3 Developers Kit and am
building out a few test worlds in anticipation for my Oculus arrival.
Today I've been reading over the newly released Oculus SDK documentation
and found the following line regar...
I'm a little new to UDK and have been trying to figure out how things
fit together. I'm having issues trying to figure out what to do to
produce the following results:Let's say a player's head is facing 90
degrees and his torso is facing 90 degrees a...
Whenever I load up UDK Game and launch into any map, Fly mode is enabled
by default. Typing "Walk" into the console never returns me to Walk
mode, nor does restarting the map via console. I've only managed to
enable Walking by mistake, when the map g...
When I roll my head side to side (as in, touching my ear to my shoulder)
I notice a slight skewing of the image, like some kind of aspect ratio
issue. Am I doing something wrong? Does everyone have this issue? It
only happens for me in Unreal, not in...
(Posted in here instead of the SDK bugs forum because this specifically
relates to UDK)When running certain maps from the Oculus-enabled UDK
(uploaded Apr. 1st, 2013) the shadows will be missing from the right
view. See the below Youtube video for a ...
Hey folks I'm having an issue with building my game for distribution
using the UDK 2013-03 frontend. I don't have these issues when I build
the game from the last official build though , the issue being that
after I successfully build and cook ever...
There is a bug at the moment where built/cooked UDK demos/games are
released, they do not display the Barrel Distortion pixel shader even
when using the HMDWARP ON command.To work around this, go to
I know, this should go to the Unreal forums, but I might as well try you
guys..The Unreal UDK (editor) just crashes on startup. I tried a
complete redownload and reinstall, to no avail. I'm on x64 Win7 - anyone
here having the same issue ?
Hi all,Does anyone know of any good, current tutorials for complete UDK
newbies? And a more immediate question is how do I edit scripts in UDK
Editor? Reading the the PDF provide by Oculus, I see references to
various classes/objects, like PlayerCont...
I would like to demo the Rift with UDK on my work laptop, which has an
Nvidia Quadro 3000M, but it is a bit under-powered for games (despite
being a high end workstation laptop ).Running UDKSystemSetting.ini
ScreenPercentage=120.000000 runs at 60 F...
I'll definitely be demoing the Rift for people using UDK, glad I waited.
The better graphics add to immersion more than I thought. Some fun
things to try:Open and play VCTF-Necropolis in UDK Editor. Beautiful
level with alien cathedral looking archit...
Hi all,Has anyone found a setting in an ini file (or anywhere else) that
allows the IPD distance to be set? There's a section in UDKEngine.ini
called [Engine.Oculus], but there's nothing in it that appears to relate
hey, I have not received my rift yet. Installed UDK today and changed it
as suggested in the other thread. Tried Citadel with resolution of rift,
blurred compared with full hd. So I put Sweetfx in UDK and changed the
LumaSharpen "Sharpens the image, ...