Can this kit be used with Digital Combat Simulator?
The Oculus Rift is what I've been waiting for for the last 15 years. I'm just wondering if I can use it for my Simulator, DCS A10 Warthog?If I can I'll buy one now
The Oculus Rift is what I've been waiting for for the last 15 years. I'm just wondering if I can use it for my Simulator, DCS A10 Warthog?If I can I'll buy one now
Bonjour !I have been using scaleform with "oculus UDK" recently...Guess what ?IT'S NOT WORKING !I cannot render to texture (meaning using a swf as a texture)There is a process, i followed it several timesIt just fraking doesn't work on OCULUS UDK VER...
We have a bunch of vehicles in our game. When you test out one of our maps and play alone, you can fly/drive around in our vehicles smoothly and they behave physically as expected. However, when I add bots (especially when I add a lot of bots like, l...
Hi all,I was just wondering if this is a bug in the current UDK but I can't seem to import a SpeedTree .srt file at all. Shouldn't it work or is there some new workflow now?
How would someone create a toggle to enable/disable rift support?Also, this may be really noob, but I can't find documentation anywhere that tells me how to enable rift usage in the editor?I saw a post which contained:1) Download the new UDK from the...
Hello everyone.So here's the deal,I have a full custom pawn with a first person camera attached to a socket on the head bone.As you know in UDK to have the pawn mesh animating to where you aim, there are animation frames inside (K_AnimHuman_AimOffset...
Just saw a video combining the power of rift and hydra(position tracking)while I am patiently waiting for rift and hydra to arrive at my door, I can not wait to see what people can do with them.also here is a link about hydra integration with UDK. ht...
I recently downloaded the free version of Unreal 3 Developers Kit and am building out a few test worlds in anticipation for my Oculus arrival. Today I've been reading over the newly released Oculus SDK documentation and found the following line regar...
I'm a little new to UDK and have been trying to figure out how things fit together. I'm having issues trying to figure out what to do to produce the following results:Let's say a player's head is facing 90 degrees and his torso is facing 90 degrees a...
Whenever I load up UDK Game and launch into any map, Fly mode is enabled by default. Typing "Walk" into the console never returns me to Walk mode, nor does restarting the map via console. I've only managed to enable Walking by mistake, when the map g...
When I roll my head side to side (as in, touching my ear to my shoulder) I notice a slight skewing of the image, like some kind of aspect ratio issue. Am I doing something wrong? Does everyone have this issue? It only happens for me in Unreal, not in...
(Posted in here instead of the SDK bugs forum because this specifically relates to UDK)When running certain maps from the Oculus-enabled UDK (uploaded Apr. 1st, 2013) the shadows will be missing from the right view. See the below Youtube video for a ...
Hey folks I'm having an issue with building my game for distribution using the UDK 2013-03 frontend. I don't have these issues when I build the game from the last official build though , the issue being that after I successfully build and cook ever...
EDIT: Opps, wrong Forum. See: viewtopic.php?f=44&t=225I didn't see Epic Citadel in the UDK package. Did I miss something?
Just wasted 20 minutes to find the UDK download. It's hidden in the old SDK Version 0.1 download. Would be smart to also put it into the head release directory...
There is a bug at the moment where built/cooked UDK demos/games are released, they do not display the Barrel Distortion pixel shader even when using the HMDWARP ON command.To work around this, go to UDK\RiftCoaster\UDKGame\Config\UDKSystemSettings.in...
I know, this should go to the Unreal forums, but I might as well try you guys..The Unreal UDK (editor) just crashes on startup. I tried a complete redownload and reinstall, to no avail. I'm on x64 Win7 - anyone here having the same issue ?
Hi all,Does anyone know of any good, current tutorials for complete UDK newbies? And a more immediate question is how do I edit scripts in UDK Editor? Reading the the PDF provide by Oculus, I see references to various classes/objects, like PlayerCont...
I would like to demo the Rift with UDK on my work laptop, which has an Nvidia Quadro 3000M, but it is a bit under-powered for games (despite being a high end workstation laptop ).Running UDKSystemSetting.ini ScreenPercentage=120.000000 runs at 60 F...
I'll definitely be demoing the Rift for people using UDK, glad I waited. The better graphics add to immersion more than I thought. Some fun things to try:Open and play VCTF-Necropolis in UDK Editor. Beautiful level with alien cathedral looking archit...
Hi all,Has anyone found a setting in an ini file (or anywhere else) that allows the IPD distance to be set? There's a section in UDKEngine.ini called [Engine.Oculus], but there's nothing in it that appears to relate to IPD.Thanks.
hey, I have not received my rift yet. Installed UDK today and changed it as suggested in the other thread. Tried Citadel with resolution of rift, blurred compared with full hd. So I put Sweetfx in UDK and changed the LumaSharpen "Sharpens the image, ...
Hello peeps,There is currently a Unity integration guide here.Anybody know if there is a UDK one in the pipeline?Thanks!