Output debug logs for Gear VR over Wifi in UE4 ?
This is one of the coolest things that happened for Gear VR using Unity:viewtopic.php?f=37&t=27428http://talesfromtherift.com/debug-logs-over-wifi/Is such thing possible to do in UE4 ?Thanks.
This is one of the coolest things that happened for Gear VR using Unity:viewtopic.php?f=37&t=27428http://talesfromtherift.com/debug-logs-over-wifi/Is such thing possible to do in UE4 ?Thanks.
I'm curious if anyone has seen/experienced unreal 4 VR content that feels as rock solid as the "show demo scene" desk with cards scene that comes with the Oculus Configuration Utility.When I view the Demo Scene and shake my head, the image always is ...
I am not quite sure how it works with UE4, but do I need Mobile SDK 1.0.0 and Audio SDK 1.0.0 to build Gear VR projects with UE4 ?UE4 docs don't go into much of the details, so it's not quite clear what's needed and how to get it working with UE4 UE...
Anyone got this working?I'm just learning and tried ton of tutorials as well but nothing works even I follow everything so there is probably some stupid issue there, anyone got it actually working?When I come to point to either start as standalone an...
So I followed this tutorial to integrate wwise into ue4 https://www.youtube.com/watch?v=fB42PCIzj7c and it worked pretty well he forgot to mention that you need to generate the soundbank but thats also me being a noob. Now I am trying to integrate th...
For some reason, the camera position seems to be centered on my right eye. I would like to get the position between my eyes. Is there an API call I should be using to get the value I am looking for?
Hopefully this can help somebody, because it drove me nuts.For the longest time, I could not figure out how to get my HMD to move with a vehicle, any vehicle. With "Follow HMD Orientation" turned on anywhere in any component, the HMD would always be ...
Are there any apps / experiences / games for Gear VR made with UE4 ?
Running DK1 so I need older software. Thanks!
Every sound, every texture, every mesh, EVERYTHING that was used to create this cinematic gem is now free for the taking.
Hi,I just upgraded my setup to Oculus Runtime 0.7.0 (Win8.1) and now all my UE4 setups are running much slower and not hitting 75fps any longer. These are simple scenes that were running just fine before this update. I had taken out all/most post pro...
Hi,I am trying to figure out how to reset the default player camera view and the incoming HMD tracker data to re-orient and position to how I want it. (UE4.8)I seem to sometimes be able to do it but sometimes there seem to be an orientation offset.Co...
Hi,I have a scene that is running at a very high framerate in mono rendering, usually doesn't drop below 120fps. However, when running in the Rift, the framerate appears to be clamped very aggressively. For example, the majority of the scene is runni...
Hi Guys,I am new to this forum so sorry if this is the wrong board etc. I am still getting used to it. I am in the middle of programming a data visualization tool experiment for a company using an Oculus DK2. I had the Oculus working great for versio...
I tried updating to 0.7.0.0 beta and I'm getting black artifacts in my DK2 and a stuttering effect every few seconds. Is it possible to fix this or download an older runtime? I have a demo on Friday.. any help would be awesome. Thanks.EDIT: Same prob...
Hello,I recently updated to the 0.7.0.0 beta Oculus Runtime and the NVIDIA drivers for that SDK.I have a scene where the user doesn't need any input, it's just an animated camera moving forward. The user can look around while the camera is moving. I ...
In the GameMode:- Event BeginPlay- Branch | Condition: Is in Low Persistence Mode-- True--- Set HUDClass: OculusHUD-- False--- Set HUDClass: Gear VR Global MenuI'm sure you can see where I am going with this, so will this work? (I don't have a phone ...
Hi Everyone,I was noticing some odd behavior with Matinee platforms, so I created a new "Rolling Template" example and put a platform under the floor where the ball starts. I then used Matinee to lift the platform into the air over a 2 second period....
I seem to be having some issues with UE4, as this problem only happens when using the editor (and previews), it happens often enough to where it is extremely annoying though.When I am in the editor, I get a message from the device manager / action ce...
I have noticed a very odd issue related to head when using the Leap Motion Controller Actor in conjunction with the DK2 in UE4.9.1. Whenever I enter my scene, I am not facing the direction I expect. This only occurs when I have a Leap Motion Controll...
https://www.unrealengine.com/blog/free- ... ce-release"This content represents a $3 million investment in art and sound design, and we can’t wait to see what you make with it."
Hello everyone! [SORRY FOR MY ENGLISH] Problem (only VR mode):when I look in the VR mode, I can't correctly select the menu items (push button...). Apparently the coordinates of the mouse cursor position and VR HMD position is different.When you hove...
Hi there,in the current preview of Unreal Engine 4.9, isHeadmountedDisplayEnabled() returns ALWAYS true if the HMD was switched on during engine start, even if it was switched off afterwards or a 'non-VR'-preview was started.See: https://answers.unre...
Hi there,after switching to the Oculus Branch (4.8) I cannot load my project anymore:Here is what I did:* Cloned repository* Started setup.bat, waited for downloads to finish* Generated project files* Compiled in VS 2013 ('Development Editor')* Right...
Hi Everyone,I was curious if anyone is aware of an upgrade-safe way to put an actor in-game at the position of the DK2 camera; such that when CV1 comes out it will still work AND if more than one CV1 IR Sensor is present, an actor is created at the p...
I'm fairly sure this is an issue caused by the updated .exe in this post: viewtopic.php?p=70983#p70983Previous to using that version of UDK I had built and packaged a test game that a friend was able to install and launch. After using that fixed vers...
Hey guys,I have two camera actors in my level, and I have a director in Matinee that switches from one to the other. When I launch it, I can see through the cameras on my Rift, but I cannot look around. The cameras stays fixed and is not affected by ...
Hello,I just purchased a DK2, and I'm trying to get it working with Unreal, but I am new to all this, so I am really confused by what runtime will work. I installed 0.6.0.1, and when I try to use the VR.map in the content preview according to the Epi...
Hi there,first of all: Congratulations to your decision to kill extended mode. IHMO extended mode should have never seen the day of light with DK2 at all (see viewtopic.php?f=20&t=12918), but I am glad you will remove it now.Did I get this right: As ...
Hi there,sorry for the cross-post, don't know if this is affecting Epic or Oculus itself:https://answers.unrealengine.com/questi ... right.htmlThank you,spyro
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