Unreal VR Development
Share Unreal VR development feedback, issues, and challenges here!
cancel
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

UE4 + Mobile + Audio SDK 1.0.0 ?

I am not quite sure how it works with UE4, but do I need Mobile SDK 1.0.0 and Audio SDK 1.0.0 to build Gear VR projects with UE4 ?UE4 docs don't go into much of the details, so it's not quite clear what's needed and how to get it working with UE4 UE...

motorsep by Rising Star
  • 1317 Views
  • 5 replies
  • 0 kudos

UE4 + 0.8.0 + win10

Anyone got this working?I'm just learning and tried ton of tutorials as well but nothing works even I follow everything so there is probably some stupid issue there, anyone got it actually working?When I come to point to either start as standalone an...

mirkoj by Honored Guest
  • 2117 Views
  • 5 replies
  • 0 kudos

Audio SDK, UE4, and Wwise integration

So I followed this tutorial to integrate wwise into ue4 https://www.youtube.com/watch?v=fB42PCIzj7c and it worked pretty well he forgot to mention that you need to generate the soundbank but thats also me being a noob. Now I am trying to integrate th...

VRLuis by Honored Guest
  • 1551 Views
  • 4 replies
  • 0 kudos

World Position Between Eyes

For some reason, the camera position seems to be centered on my right eye. I would like to get the position between my eyes. Is there an API call I should be using to get the value I am looking for?

andrewtek by Expert Protege
  • 1280 Views
  • 3 replies
  • 0 kudos

Quick and dirty HMD base orientation in UE4

Hopefully this can help somebody, because it drove me nuts.For the longest time, I could not figure out how to get my HMD to move with a vehicle, any vehicle. With "Follow HMD Orientation" turned on anywhere in any component, the HMD would always be ...

Stjohn909 by Honored Guest
  • 6240 Views
  • 5 replies
  • 0 kudos

Runtime 0.7 much slower than 0.6 for UE4

Hi,I just upgraded my setup to Oculus Runtime 0.7.0 (Win8.1) and now all my UE4 setups are running much slower and not hitting 75fps any longer. These are simple scenes that were running just fine before this update. I had taken out all/most post pro...

Fredrum by Expert Protege
  • 1712 Views
  • 2 replies
  • 0 kudos

Hidden offset with camera reset?

Hi,I am trying to figure out how to reset the default player camera view and the incoming HMD tracker data to re-orient and position to how I want it. (UE4.8)I seem to sometimes be able to do it but sometimes there seem to be an orientation offset.Co...

Fredrum by Expert Protege
  • 1249 Views
  • 3 replies
  • 0 kudos

0.7.0.0 & UE4.9.2 - Vsync clamping

Hi,I have a scene that is running at a very high framerate in mono rendering, usually doesn't drop below 120fps. However, when running in the Rift, the framerate appears to be clamped very aggressively. For example, the majority of the scene is runni...

0.7.0.0 beta runtime black artifacts and judder

I tried updating to 0.7.0.0 beta and I'm getting black artifacts in my DK2 and a stuttering effect every few seconds. Is it possible to fix this or download an older runtime? I have a demo on Friday.. any help would be awesome. Thanks.EDIT: Same prob...

VRex by Protege
  • 737 Views
  • 4 replies
  • 0 kudos

UE4, GearVR + Rift, will this work?

In the GameMode:- Event BeginPlay- Branch | Condition: Is in Low Persistence Mode-- True--- Set HUDClass: OculusHUD-- False--- Set HUDClass: Gear VR Global MenuI'm sure you can see where I am going with this, so will this work? (I don't have a phone ...

Matinee Lift becomes Launcher in VR Preview

Hi Everyone,I was noticing some odd behavior with Matinee platforms, so I created a new "Rolling Template" example and put a platform under the floor where the ball starts. I then used Matinee to lift the platform into the air over a 2 second period....

andrewtek by Expert Protege
  • 643 Views
  • 0 replies
  • 0 kudos

When using UE4 editor: ERR-017

I seem to be having some issues with UE4, as this problem only happens when using the editor (and previews), it happens often enough to where it is extremely annoying though.When I am in the editor, I get a message from the device manager / action ce...

VR and cursor (crosshair) and Menu

Hello everyone! [SORRY FOR MY ENGLISH] Problem (only VR mode):when I look in the VR mode, I can't correctly select the menu items (push button...). Apparently the coordinates of the mouse cursor position and VR HMD position is different.When you hove...

StrausEmu by Honored Guest
  • 3212 Views
  • 3 replies
  • 0 kudos

UE 4.9: Headset detection unreliable

Hi there,in the current preview of Unreal Engine 4.9, isHeadmountedDisplayEnabled() returns ALWAYS true if the HMD was switched on during engine start, even if it was switched off afterwards or a 'non-VR'-preview was started.See: https://answers.unre...

spyro by Expert Protege
  • 1873 Views
  • 6 replies
  • 0 kudos

Oculus Branch (4.8): Oculus Audio plugin not found

Hi there,after switching to the Oculus Branch (4.8) I cannot load my project anymore:Here is what I did:* Cloned repository* Started setup.bat, waited for downloads to finish* Generated project files* Compiled in VS 2013 ('Development Editor')* Right...

spyro by Expert Protege
  • 1613 Views
  • 9 replies
  • 0 kudos

Camera Position -> Multi-Camera Position

Hi Everyone,I was curious if anyone is aware of an upgrade-safe way to put an actor in-game at the position of the DK2 camera; such that when CV1 comes out it will still work AND if more than one CV1 IR Sensor is present, an actor is created at the p...

andrewtek by Expert Protege
  • 1281 Views
  • 3 replies
  • 0 kudos

Rift UDK fails to package its own executable

I'm fairly sure this is an issue caused by the updated .exe in this post: viewtopic.php?p=70983#p70983Previous to using that version of UDK I had built and packaged a test game that a friend was able to install and launch. After using that fixed vers...

EnosShenk by Honored Guest
  • 1593 Views
  • 3 replies
  • 0 kudos

Cameras not being affected by HMD movement

Hey guys,I have two camera actors in my level, and I have a director in Matinee that switches from one to the other. When I launch it, I can see through the cameras on my Rift, but I cannot look around. The cameras stays fixed and is not affected by ...

VRex by Protege
  • 1350 Views
  • 3 replies
  • 0 kudos

About that upcoming 0.7 SDK...

Hi there,first of all: Congratulations to your decision to kill extended mode. IHMO extended mode should have never seen the day of light with DK2 at all (see viewtopic.php?f=20&t=12918), but I am glad you will remove it now.Did I get this right: As ...

spyro by Expert Protege
  • 892 Views
  • 2 replies
  • 0 kudos
Labels