Unreal VR Development
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Resolved! UE5 Crashes when playing in editor

My team and I are currently working on two distinct VR projects with our Meta Quest 2 and we keep getting this error on both of them. We even tried with a 3rd new project without external Plugins and the error keeps appearing.It appears when playing ...

Screenshot 2023-11-08 101755.png

Render Scale Issue

Hi,QA has flagged a Render Scale output of 83, failing Meta's 85% requirement.Our set-up:Our device profiles have mobile render Scale set to 0.85.On BeginPlay at runtime, we set vr.PixelDensity to 0.85.We do not have dynamic resolution enabled or any...

Meta Avatar SDK - Unreal Engine

Over a year ago it was said that Meta Avatars would be coming to UE.https://developer.oculus.com/blog/meta-avatars-highlights-update-connect-2022/Does anyone know if there is a release date for the SDK?

Problem with oculus SDK on UE source code

I need to build a game for oculus standalone on UE source code 5.3 and I have a problem:(window 1) In the platforms window I can see that UE has a problem with my quest 2 although it is listed correctly in the device manager (window 2)I left the sett...

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3dkobi by Honored Guest
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  • 1 replies
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Unable to Login with Oculus Account

I'm using OculusSubsystem in Unreal Engine 5 and I can't get login to pass. Every time it prints out a message "LogOnlineIdentity: Warning: Oculus: Failed Oculus login. Not currently logged into Oculus. Make sure Oculus is running and you are entitle...

crnikralj by Honored Guest
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  • 3 replies
  • 1 kudos

How's your VR experience been with UE5?

Any VR devs here? I'd love to hear more about your experience using Unreal, why you prefer/dislike it over Unity, performance or compatibility issues you've run into, etc. I always hear that Unity is the best path for VR dev and it's predominantly be...

OculusXRRoomLayoutManager issues

Hi everyone,I'm trying to figure out how to map the room I'm in, and have it set floor/walls geometry to what is mapped, like in this Unity tutorial here:https://youtu.be/nfffR3TLzzg?t=174In Unity it's pretty painless and straight forward process.. I...

OculusXRSceneGlobalMesh.png

Game crashes on startup - Unreal 5.2.1

Hello, I've been trying to get this working for a while now but haven't gotten it to. This happens no matter which project template I use. This time I made a VR project and then just added meta XR and made all the changes in settings that are needed....

Error on Live Link | Face, Body, Eye Tracking

Hello, hope all is well.I am trying to get Live Link working on the Meta Quest Pro in Unreal 5.2, and have tried in 5.1 as well. I keep running into these errors in the Live Link window after connecting Meta MovementSDK Live Link.Live Link Errors: Tr...

Passthrough with Unreal Engine 5.1.1. underlay

Hello I try to setup a simple AR project that runs on PC with Oculus Link on a Quest Pro with a passthrough background and 3D objects over it. I have followed the official documentation https://developer.oculus.com/documentation/unreal/unreal-passthr...

hugoar by Protege
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  • 25 replies
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Battery percent remaining always returns 0%

After the update to branch ue4.27 v57 the function GetControllerState always returns 0%. I was trying to use GetControllerState6 as well as GetControllerState4 which I used earlier. GetControllerState6 returns a successful result. I have tested it on...

Vr preview mode is disabled

Hi, the VR preview option is disabled, I am using Unreal Engine 5.2 and open xr plugin, which started a few weeks ago when I was trying to connect to Quest 2 to my PC. It connected I connected with the cable, and I can share the APK file from PC to Q...

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