Unreal VR Development
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tools for compilation Quest2 games.

Hello guys. I found a game Unreal VR.This is port original 1998 Unreal game for quest1 headset.This is opensource project GitHub - kwstasg/UnrealVR: Open-source project for total conversion of the legendary Unreal Gold (1998) in Unreal Engine 4 with ...

Quest ‘Hand Gameplay Showcase’

Anyone know which version this source was compiled?https://developer.oculus.com/blog/quest-hand-gameplay-showcase/I tried opening with the Oculus branch (that has API passthrough) and it didnt compile at allI just cant open the project at all. It say...

Stereo Layers flickering on Quest 2

Hey Guys, i have a problem on Oculus 2 (UE4.26.2, armv7, vulkan) with stereo layers. I am using that trick with live texture setting from UI widget render target and when i am switching levels it starts to flicker after a few switches. It looks like ...

How can I change the Splash screen Title?

Hello everyone. I'm developing a UE4 game using 4.27.1. I was wondering how can I change the splash screen title that appears when I first launch my game. The only solution I found was to create a new Target.cs file with the name I want as title. Is ...

splash_title.jpg

FMOD Audio not playing in HMD

So..weird issue. I am using FMOD. I installed the oculus plugin/dll for UE4 and added OculusSpatializerFMOD into the FMOD plugin settings. That seems to be working fine. The issue is that FMOD audio refuses to play on both my Rift and in a built pack...

crossmr by Level 4
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Resolved! v35 causes one eye not to render

In our UE4 game (running on a custom 4.24 Oculus version of the engine), upgrading to v35 of the system software causes one of the eyes to not render. Nothing changed before going to v35. Has anyone else seen this?

com.WisEDRL.TER-20211206-113501.jpg

UE4.26 unable to launch game on Quest v28

After updating to the Oculus branch of UE4 4.26.2 we can no longer launch our game builds on quests with versions lower than v30 (maybe 29).We have 2 headsets that are stuck on v28. They can't find any newer versions. Tried factory reset and restarti...

Issue packaging android ASTC

HI everyone, i had this noobie trouble:UEDeployAndroid.FilterStdOutErr: FAILURE: Build failed with an exception. UEDeployAndroid.FilterStdOutErr: UEDeployAndroid.FilterStdOutErr: * What went wrong: UEDeployAndroid.FilterStdOutErr: Could not determine...

Ozua by Level 2
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VOIP using blueprints...

I've managed to create and join a session online using blueprints. Is it possible to get VOIP working using blueprints as well? I have managed to get VOIP working using Steam subsystem, but doesn't seem to work when setup for Oculus. I'm just looking...

Anonymous by Not applicable
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