I’m working on a VR multiplayer project that relies on dedicated servers, and whenever I connect to a dedicated server with a VR player, it crashes.
I’ve done this test with Desktop clients connecting, and there’s no issue. Also tested this on other projects and even tried using Oculus’ source build of 4.27.
The way I found that it was related to the Oculus plugin was running a debugger on a debug server build, which crashed and showed an error on the FOculusHandTracking::IsHandTrackingEnabled function.
I made the function return false early and this fixed the crash, but I’m concern of this making Quest hand tracking not work.
I was thinking that maybe there’s a solution that I’m missing.
Solved! Go to Solution.
This is a windows build. I'll probably be switching to linux soon though, if that's required for AWS(Haven't look into that too much yet). Are you able to disable it directly on the server without it effecting the client?