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voice sdk / wit.ai transcription not working on quest 3

codingNexus_
Honored Guest

This is my setup:

  • Unreal Engine 5.4.2
  • Meta Quest 3 (up to date)
  • Voice SDK / Wit.ai app (latest)

I followed the guide for transcripton here: https://developer.oculus.com/documentation/unreal/vsdk-transcription

Everything works if I test on Windows. But wenn I package the app for the quest and activate voice/transcription the app closes immedatly if I start speaking. There are no errors. the last lines in the log file are:

[2024.06.08-16.03.50:036][795]LogWit: Display: ActivateVoiceInput: activated voice input

[2024.06.08-16.03.51:048][867]LogWit: Display: BeginStreamRequest: starting stream request

What am I doing wrong?

2 REPLIES 2

swang81
Protege

I'm facing the same issue: my PC works fine, but when I package it into Oculus quest3 。The logs that my program is generating are the same as yours.

swang81
Protege

I copy your question to the github, get the answer.

https://github.com/wit-ai/voicesdk-unreal/issues/51 

 

Thanks for bringing this issue to our attention. We have been able to recreate the failure and have identified a potential solution that will be a part of our next release. Prior to that release, a manual fix can be achieved by replacing line 37 in Plugins\wit-unreal\Source\Wit\Private\WitModule.cpp with HttpManager->UpdateConfigs();