06-08-2024 09:17 AM - edited 06-08-2024 09:19 AM
This is my setup:
I followed the guide for transcripton here: https://developer.oculus.com/documentation/unreal/vsdk-transcription
Everything works if I test on Windows. But wenn I package the app for the quest and activate voice/transcription the app closes immedatly if I start speaking. There are no errors. the last lines in the log file are:
[2024.06.08-16.03.50:036][795]LogWit: Display: ActivateVoiceInput: activated voice input
[2024.06.08-16.03.51:048][867]LogWit: Display: BeginStreamRequest: starting stream request
What am I doing wrong?
07-09-2024 01:12 AM
I'm facing the same issue: my PC works fine, but when I package it into Oculus quest3 。The logs that my program is generating are the same as yours.
07-18-2024 02:25 AM
I copy your question to the github, get the answer.
https://github.com/wit-ai/voicesdk-unreal/issues/51
Thanks for bringing this issue to our attention. We have been able to recreate the failure and have identified a potential solution that will be a part of our next release. Prior to that release, a manual fix can be achieved by replacing line 37 in Plugins\wit-unreal\Source\Wit\Private\WitModule.cpp with HttpManager->UpdateConfigs();