04-18-2016 03:18 PM
04-25-2016 01:26 PM
04-25-2016 10:51 PM
MisterBeebo said:
I'm really itching for those long play sessions that Chronos and Lucky's Tale provide.
04-26-2016 07:34 AM
04-26-2016 08:56 AM
04-28-2016 08:36 AM
04-29-2016 09:54 PM
05-03-2016 12:36 AM
CarbonJames said:
MisterBeebo said:
I'm really itching for those long play sessions that Chronos and Lucky's Tale provide.
This was absolutely my goal with AirMech Command. The result is a game you can play for hours comfortably, but also having a very "only in VR" kind of experience.
I'm actually curious why more people haven't been talking about AMC on here, as direct feedback from those who play it count it among one of the best VR games. Many devs I know use it as the benchmark for comfort and "solidness" of the experience.
Based on the amount of time people are putting into it, I know it represents one of the best values in VR for time played vs cost--but is the initial cost still putting people off? We might introduce a cheaper version that includes in app purchases at a later date--this version lets you unlock everything through gameplay.
I just bought it yesterday, but I must admit I was a tad underwhelmed. Perhaps I didn't give it enough time, but to me it seemed like controlling your Mech was too simplistic... too few abilities and possibilities. Only ground or air and spam your machinegun. Controlling your units is also overly simplistic where you just tell them to attack or capture or similar and then they go whatever route they deem correct, which regularly leads to split fronts where you have to pick up your units to get them back on track.
I desperately want an RTS game and Airmech has real potential, but for now I just felt like I got bored within 30 minutes. Build 6 units, tell them to capture, support them in a push, take the next control point and defend it. Wait for your next 6 units and do it again. Rinse and repeat.
Again perhaps I haven't given it enough of a chance. I love games like Starcraft 2 and similar.
05-03-2016 10:38 AM