cancel
Showing results for 
Search instead for 
Did you mean: 

After only 5 years in development ;-) - A playable demo of District Steel is out!

RuneSR2
Level 15

Demo trailer - released today:

 

 

Get the free demo here:

 

https://store.steampowered.com/app/616820/District_Steel/

 

Story: "Sent from an alternate dimension, SenTRI corporation robots are occupying various locations on Earth and are preparing for an all out AI takeover. There is only one person left to put an end to this...
Half human, half machine, you are equipped with a mechanical arm that gives special time bending powers, while in the other hand wielding a selection of deadly weapons. Blast your way through the underground facility, smashing robot skulls and going in guns blazing. Can you reach the Central AI Core? Can Earth still be saved?"

 

- and I guess we all remember this awesome video from December 2018 - only 3 years ago 😉

 

 

For some time this game was listed as Vive/Index only - but Rift is now also supported. 

 

ss_2da599fc6e54d5ca354bfb0b8f9200cf02cbd970.1920x1080.jpg

ss_41da0ad4089d38abaa53ad6cb6f446d49d25bf83.1920x1080.jpg

6FoR6AA.jpg

Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"

2 REPLIES 2

RuneSR2
Level 15

The devs just wrote about the new stuff:

 

"So new stuff compared to that old trailer:

  • Manual gun reloading

  • Improved enemy AI

  • Rocket Boost move that lets you jump around

  • Improved level design (each level will have a specific objective)

  • Redesigned HUD

  • Improved lighting

  • Menu with options to configure personal playstyle

  • More music

(also some stuff from that trailer is still in the game, but isn't featured in the demo level, like some of the puzzles)"

Source: https://www.reddit.com/r/ValveIndex/comments/qnd7qe/the_free_demo_for_our_vr_action_game_district/

 

Really excited about this - but the wife wants to go shopping for groceries, sigh - I guess becoming a half-robot will have to ... wait 😁

Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Level 15

Just took a few shots (click to enlarge ) 

 

20211105201436_1.JPG

I'm partly human, therefore the blood 😉

 

20211105191942_1.JPG

Right hand looks great

 

20211105192010_1.JPG

Left robo-arm looks even better

 

20211105192039_1.JPG

There's full Index finger tracking

 

20211105194053_1.JPG

Pistol looks great - nice laser sight too

 

20211105195627_1.JPG

The machine gun, loaded 🙂

 

20211105192647_1.JPG

Shotgun - placed on your back

 

20211105194031_1.JPG

Sometimes you just know it's Monday... 😉

 

20211105193715_1.JPG

This didn't end well - but you can save the game when you want, like in Alyx

 

20211105192923_1.JPG

Texture quality is great, even if it's generally not Boneworks' ultramersion quality

 

20211105193550_1.JPG

An example of textures and lighting

 

20211105193838_1.JPG

High polygon ceiling (or could some bump mapping or tessellation, who knows... it surely looks awesome)

 

20211105195426_1.JPG

Just some stairs - but nice textures

 

20211105193923_1.JPG

Sometimes the song "Should I Stay or Should I Go" starts playing in my mind...

 

20211105195533_1.JPG

Probably should have left, lol

 

I had some fun with the demo - the rocket jump is great and being able to shoot (and jump) through glass is nice. It leaves marks when you shoot surfaces and objects. You have an ammo belt - and can also find armour, health packages etc. (does feel slightly Doom-ish, but with a slower pace - there are several secret areas too). You can climb certain pipes, stairs and more.

 

Started with res 500% and 4xMSAA - that worked surprisingly fine, but lost the 90 fps when many enemies were around me - ended up using SteamVR res 300% + 4xMSAA (I left the in-game res slider at default 100% and used SteamVR res to control the res). I needed to restart the game for a new SteamVR res to take effect. Using a RTX 3090. The game seems nicely optimized, will probably run great using a GTX 1080 with res 150% and 2xMSAA (maybe even 4xMSAA).

 

Index controls were nice - but restarting the demo my settings for always run and smooth turning were not saved, but graphics settings were saved. The game looked great with lcd, didn't feel any need for oled.

 

There aren't that many first person's shooters in VR. Enemies did seem somewhat repetitive, but fun to take them out with head shots. Looking forward to the full game.

Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"