cancel
Showing results for 
Search instead for 
Did you mean: 

Alien: Isolation on Oculus Rift CONFIRMED!!!

Davideus
Honored Guest
EDIT: 10/09/2014
Now original full game works on DK2 ! Trick discovered on Reddit.
Instructions:
1) in ENGINE_SETTINGS.XML (found in the DATA folder) change the stereo options to:

<Setting name="Stereo Mode">
<Quality name="Rift" precedence="4"/>
</Setting>

2) Set the Oculus to extended mode.

3) In the oculus configuration utility pause the service.

4) Start the game.

Source: https://www.reddit.com/r/oculus/comments/2iirut/help_break_alien_isolation_open_and_enable/
---------------------------------------------------
BEST AAA Game On Oculus rift is here !

https://www.facebook.com/AlienIsolation/photos/a.1435414806690496.1073741828.1408213046077339/150229...

Alien: Isolation

This was our Creative Lead, Al Hope, trying out a prototype experience of Alien: Isolation on Oculus Rift a few days ago. Tomorrow, at E3, this will be available on the Oculus Rift stand. For those brave enough to give it a go, of course... #RoadToE3


357 REPLIES 357

jipsom
Honored Guest
"sparkie14" wrote:
Just patched this and gave it a go. Looks great in the rift on max settings. Head tracking works too. Just disabled ovr in Game manager and set adapter to 0. If this works so well with no judder we are in for a treat with dedicated games.


What rig are you running, Sparkle? Be good to get an idea so we know how it will look for everyone else 🙂

Brainmeats
Honored Guest
Has anyone found out how to reenable mouse look for up/down? I find it quite hard to pick up objects from the ground and aim the weapons with your head only....

sparkie14
Expert Protege
Im running an i5 at 4.2 and 16gb of corsair ram and a gtx970. Some scary shit this game is.
Only thing thats a bit buggy for me is the tracker hood. When it pops up it is in the left corner and you have to look to the corner with your eyes to see it and then its not that clear. Other than that i cant find much fault really.

Veraxus
Protege
"Brainmeats" wrote:
Has anyone found out how to reenable mouse look for up/down? I find it quite hard to pick up objects from the ground and aim the weapons with your head only....


There's no decoupled aim/look... yet. I don't believe the E3 demo had decoupled aiming either, so it might beyond the community's ability to patch in. We'll see...
My PC: Asus ROG STRIX Z490-I | Intel Core i7-10700K @ 3.8Ghz | 32GB RAM | MSI Ventus 3X GeForce 3090 | Samsung 840 EVO 2TB SSD X2 | Windows 11 x64

Glowing
Honored Guest
Just got back from maybe an hour into the rift with Alien Isolation. Man, the game was already intense but with the Rift it's a whole different ball game! I ran the "last survivor" portion just to get a feel of it.
With the already great graphics and atmosphere, it does even a better job at making you think you are actually there.
Sure it's not perfect, but it really shows what's possible.

It's one heck of a feeling hiding behind a table or a big box, and having to (literally) peek your head over and around objects and see the alien stomping around looking for you.
And when hiding in the closets, you can lean forward and look out through the grid.

And the tracker is kind of hard to see, since when you pull it up it's rather on the far left side so it's hard to see, but I found a quick solution: Just crouch when you bring it up - now it's beeing held much further out and closer to the centre. 🙂

Ritchievalens
Honored Guest
I just hade to get my self a copy of Alien Isolation. And now that it is confirmed working in the rift !
Im not even sure if i should play it..... :shock:

Any way Game Hard 4.0 gave it a go and captured some Gameplay footage using the Oculus Rift DK 2
That game looks scary in the rift !!!

Alien Isolation Gameplay
http://youtu.be/j0LTA5Akj34

Sharpfish
Heroic Explorer
Caved in and got this earlier today (wouldn't have without the Rift working on it as mentioned above, I'm spoiled now and a game has to be terrific to get my attention outside of VR these days). As I said I played it at a friend's yesterday and thought it was OK, looked nice, convincing alien universe etc (as expected) but could not escape this feeling that it felt extremely flat and "2D" 🙂 - It's the first new game I've played outside of VR dev, the only traditional game I've been playing at the same time is BF4 which I've been used to for ages, since it came out, so I never had this effect till now. Yes the rift has ruined me for traditional games!

So, My mini review after approx 2 hours of game play, in the form of easier to digest bullet points - not reviewing the game only the VR aspect: :lol:

    .It works very well in the rift considering it's not official, even better than many things released on Oculus Share specifically for the rift.

    .A number of minor flaws and bugs to bear in mind, such as models clipping through the spacesuit helmet (Not sure if that does that in non VR but you just can't tell), positional tracking works but is a touch erratic (needs a lot of resets with gamepad shoulder buttons as seems to drift a lot?)

    .Using wireless 360 controller mainly due to the shoulder buttons re-setting orientation, if anyone knows if there is a key press for this would be handy, though as there's no shooting etc the gamepad feels fine + I sit a few feet from the desk for tracking / space reasons anyway

    .Running it on it's best settings (everything on best/ultra/high) on an overclocked GTX780 (non Ti) and it was mostly smooth and zero frame rate problems, seems very well optimised in general considering it has very decent graphics, shaders, materials, lots of particle effects etc. Anyone on a card like this or above should be fine! Occasionally I will get minor judder as frames drop below 75 (or whatever it is causing it).

    .Graphically alleviates some of the DK2's flaws, unlike much of the ported DK1 demos out there or 'indie' experiences. This looks far more inline with what I've been seeing from UE4 (my prototypes and tests) concerning materials/textures/shaders and why I've remained positive about DK2 while others have only pointed out it's "low" res, SDE etc. With a game as good looking as this, aliasing aside, you tend to focus on the world rather than the pixels. Black smear is very obvious in this game, but it never was a deal breaker for me - this should be able to be fixed by upping your RGB in the usual ways...?

    .Positional tracking (aside from minor inconsistencies and a sense of it being a bit off at times) generally works very well, and I've experienced some 'firsts' in this game concerning lifting myself up to look over things, hitting swinging inspection lamps with my head and seeing them push out the way, leaning in to look at objects on a table and my head actually pushes them over. Generally very well done and super immersive (though I wouldn't say 'Presence' just yet)

    .Text is easy to read in general, but using the in game computers is a bit harsh on the eyes 🙂 - very close to the eyes so you have to kinda get used to that - closing one eye can help a little. I found myself staring up and reading signs, noticeboards etc, things I really would have mostly ignored in NON VR. It feels natural to just look at them and take them in.

    .Atmosphere is great, though after an hour and half (my first play - no alien met yet) the lovingly crafted SCi Fi rooms and corridors do start to feel a bit samey, reminds me of DOOM 3 here which I loved nonetheless and is a small price to pay for a consistent theme and world. Very nice attention to detail, though sound isn't quite as good as it could be (imo) as there is a lack of 'space' (reverb) to many sounds or it's quite subtly applied and I think a good reverb can really help back up the space you are in, it aids in general atmosphere where we lack the ability to feel temperature etc - a game like this is crying out for "Atmosphere simulation" whatever that could become, where your body feels like you are there and not just your eyes, maybe this would come with 'presence' in CV1? I would love some kind of temperature simulation and other things to really make me feel there.

    .VR is implemented very nicely, robust considering it wasn't really supported. Fading to black rapidly if you go outside the camera tracking OR if you clip your head through walls (though not all objects), fade to black works fine here and doesn't break any immersion, a topic discussed way before we had our DK2s and glad to see most of us were right about this while some were trying to concoct fairly ridiculous 'solutions' to keep us in the world... now we see fade to black is elegant and really only a problem if you make it one, far better than pushing the player back (!!!) if they hit a wall, sorry but let me know how that worked out for you and who is the dense one after all. *ahem* 🙂

    .I played for just over an hour and a half on my first VR go and felt fine right up till the last 10 minutes when I started feeling a little queasy (and this lasted for about 30 minutes after leaving the game). I imagined this above all else would be why they didn't support it officially. Considering it's an FPS (minus the 'S') though it's much better than most I've tried in the Rift, esp if you walk as slowly as you can (I crouched a lot as it auto slows movement). You will feel sick if you play it for a long time and move around quickly but it's not TOO bad.

    .I haven't felt any presence yet, maybe a minor flicker where I was in a vent and instead of climbing out with 'A' I actually stood up from sitting and poked my head out of the top and looked around 🙂 great feeling. Also at one point where I thought I was going to hit my head on a ceiling I actually recoiled in real life on instinct. :mrgreen: Immersive, very, but no presence as such (yet). This is a downside of the DK2 and hardware I imagine as I can't really fault the software as it goes all out to make you feel there, this on CV1 would feel amazing I'm sure.

    .Bringing up the in-game map looks really cool in VR - using the same method as cut scenes it maps it to a virtual screen, it's 'made' for VR. Cut scenes look flat and pretty terrible after the proper VR/3D but at least they don't make you sick. They have gone a long way to making this GOOD for VR so you can see a lot of thought was put in, but there are still some flaws that wouldn't cut it if officially supported.

    .I noticed with many objects, especially the small yellow reel to reel tape decks in the game, that up close they look pretty stunning. When the tape deck fills most of the rift's screen it really does get hard to see any pixels, it looks sharp and almost real!! I was listening to the first one I came across (in a soft of cafe) over and over and leaning with my arms resting on my knees like I was leaning on the counter, and just staring at the tape deck. It looked great, felt great and is another hint at where good VR is going and how compelling simple things can be in it (if done right).



As I play more I'll update my already too large essay if anything stands out good/bad - alien confrontation hasn't happened yet 🙂 I Don't scare TOO easily so we'll see how terrifying it is in VR (or not).

Overall - probably the best thing I've tried on DK2 and definitely worth checking out even as a developer to see how to do (most) things solidly, these are the level of graphics I personally enjoy (or even better lol) and are my kind of thing (actually some of them remind me of stuff I've started working on ... oops - though I'm not nor ever will make an FPS).
EX DK2/VIVE/PSVR/CV1/Q2/PSVR2 | Currently Quest Pro (PCVR) | VR developer
RTX 3080 FE / 12900k / Windows 11 Pro

roxorx
Honored Guest
Saw this earlier and currently watching the progress bar intently on my download of Isolation.....

floydfreak
Honored Guest
Well, after reading all the great things people are saying about this - & what with being an Alienfreak about as much as a floydfreak; it looks like I'll be purchasing this as well as dtm experience when I get paid again on friday 😄

Thanks for the informative write up folks!

Anonymous
Not applicable
I still have not bought the game but how does it work on the rift? does it have like a VR option in the settings somewhere within the game?