10-08-2019 05:05 AM - edited 02-18-2022 01:47 AM
Only 2 days left ❤️ I think most of the screenshots below are from September 5, but I didn't notice them before today - click to enlarge a screenshot:
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
12-09-2020 01:53 PM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
12-09-2020 05:16 PM
RuneSR2 said:
Got the Samsung 4TB 860 EVO installed today, and first thing I did was to move Asgard's Wrath over there. The game loads like 10 times faster, lol - feels like a normal game now - but I no longer get to hear much of the awesome loading music :'( 😄
No doubt, games like this really need SSD, would have liked NVMe, but 4TB didn't feel like a great investment, would have been more than 1k - but $500 for the Samsung 860 EVO 4TB seems like a more fair price - guess I'm ready for some Medal and Honor now B)
12-09-2020 08:33 PM
12-10-2020 02:42 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
12-10-2020 03:23 AM
Today’s game engines simply aren’t built to make full use of fast storage, and so far there’s been little incentive to optimize for PCIe SSDs. Instead, the main limitation seems to be things like how quickly the CPU can decompress assets, and how quickly it can process a level before it’s ready for action, rather than how fast it can read data off storage."
https://www.techspot.com/review/2116-storage-speed-game-loading/
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
12-11-2020 03:36 AM
09-15-2021 02:54 PM - edited 09-16-2021 12:45 AM
Nice, got to move Seeking Dawn too, lol. Main problem with Asgard's Wrath is that it loads so fast now I can't hear the loading music for more than 10-15 seconds, with HDD I got like 1-2 minutes, and I love the loading music, lol.
Today I took the time to test the game, and CV1 with EPIC worked in solid 90 fps with ss 2.5. I guess this is as good as it gets. I cannot get this game to look good with lcd, it looks blurry and washed-out, it simply needs oled plus some SDE for the TAA. Same for Stormland.
So your Vive Pro may be the king for this game and Stormland 🙂
Well, the game might look great with Index res 400-500%, but can't do that with the RTX 3090, lol.
Had an awesome time with the CV1 ss 2.5 today, even solved a riddle, so now I'm no longer stuck. Might continue this utterly awesome game tomorrow.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
02-15-2022 05:12 PM - edited 02-15-2022 05:24 PM
I continued playing Asgard's Wrath this evening - and it was beyond awesome. There's nothing like it, if normal great VR games are rated 5/5, then this is 7/5 or 8/5. I do love the puzzles - I've been stuck a few times and refuse to get help 🙂
Being able to use ss 2.5 with the Rift CV1 in 90 fps is a dream come true. Remember that ss 2.5 is 27 mill pixels per frame or close to 8k res (8k res is 32 mill pixels per frame or 4 times higher than 4k res). I took a few shots to show the image quality:
The game will constantly make you look up and feel small 🙂
Note the extreme details on this gnome/troll or whatever that thing is...
More than 2 years after the game's launch, for facial details Asgard's Wrath only bows to Lone Echo 2
The ladies look quite good 🙂
The sword looks awesome - and see how sharp the background is with ss 2.5
Some say the game looks fine with lcd - but it really does not - you need oled for this game, or the dark crypts and dungeons simply won't look right and will become way too bright
Note the very fine surface markings - it looks even better in-game
Thor has some nice markings on his helmet - never noticed them before
The fun goblins - they look awesome too!
It's nice to get out and enjoy nature once in a while, even if it's virtual, not sure my brain always notices the difference 🙂
Asgard's Wrath is a must-play for those who care about VR. Those who never played Asgard's Wrath (and let's include Alyx too) will be clueless about what truly can be achieved in VR. I'm in depth to Oculus for having made a game like Asgard's Wrath possible.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
02-16-2022 01:46 AM - edited 02-16-2022 01:49 AM
Kinda feels like this game is slowly ... changing me ... 🤔 Am I becoming ... a dog person? 🤔 You know - like these dudes 😁
- but I can't help doing this many times 😁
Not sure the AI is completely at dog level, but my pet* *dry cough!* warrior companions in Asgard's Wrath quickly follow my orders and never really complain, and I feed them with energy increasing stuff when they need it. Love that I can just physically throw them a healing potion and they'll grab it and drink it.
And you can use (very simple) sign language to ask if they're ok - like Egil here responding with a thumbs up:
Also don't underestimate the power of happy companions by giving a thumbs up or high 5. Happy companions will find loot for you, and the higher level of your companion the better the loot. So these are important aspects:
Followers happiness affects their ability to forage for items. To boost happiness:
Followers lose happiness when:
There're guides to your companions/followers here - but beware that these guides may contain spoilers if you don't want to know all companions before you get them:
https://asgardswrath.fandom.com/wiki/Follower
https://uploadvr.com/asgards-wrath-followers-guide/
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
02-18-2022 02:29 AM - edited 02-18-2022 03:15 AM
Maybe one problem for many is thinking that Asgard's Wrath will be all about fighting and that the game otherwise is easy to complete. It is not. Although the puzzles generally are easy, there are many of them and they don't all follow a similar pattern (like in Alyx), and some puzzles may be hard - very hard indeed, possibly because you've overlooked a small thing. And frustrating puzzles may stop some from playing the game. If a puzzle gets too frustrating, there're some walkthroughs on YouTube which may help.
I've taken a break for about a year, and if I ever knew that you can control some projectiles in the air after these have been firred, I had now forgot about that. Unfortunately that stopped me from playing for some time - but I did seek help yesterday. I really don't think I'd ever have thought of needing a specific weapon to solve a puzzle. Did spend too much time trying to solve that riddle - so do get help when needed 🙂
Saw some dude playing the game with the Index and gave it another shot. Asgard's Wrath has integrated temporal antialiasing, thus it cannot be disabled unless you select "Low" details - and Low looks really bad.
Did try the game using Epic setting and Index res 300% - that actually worked well with the RTX 3090, close to solid 90 fps with some dips below. Unfortunately the game still was a lot more blurry than using Rift CV1 ss 2.5. Then I went for Index res 400% - and that did the trick, or very close - Asgard's Wrath really looked awesomely sharp. Res 400% is like 35 mill pixels per frame, and that lunch is anything but free, lol. I was getting 45 fps, but motion smoothing worked wonders - really felt like 90 fps. I would be able to play like this just fine, but the blacks still weren't good. Also in the far distance, some objects still had a tint of blur added - but really not much.
This is Index res 400% - image quality no longer looks blurry, and there's no aliasing - this really great image quality
Went back to Rift CV1 ss 2.5, and maybe some think I'm totally insane, but this still beats Index res 400% to me. Rift CV1 has optimal black levels and there's simply no blur using ss 2.5 (27 mill pixels per frame). I even like the SDE covering up some low-res textures, while Index res 400% hides no low-res textures at all. So you really don't want total clarity in Asgard's Wrath, where the game will start to look a bit dated, and feinschmeckers will want to play Asgard's Wrath "The Way It's Meant To Be Played" - and that's using the Rift CV1. That also goes for the sound - the game was made for the Rift CV1 headphones.
Asgard's Wrath never was made for lcd panels, and it totally shows looking at black levels and textures. Rift CV1 SDE creates the illusion of higher textures res. CV1 ss 2.5 also is "in the flow" - that is, when you move and the SDE goes away. When moving in the game I notice no SDE, and my perceived sharpness and overall image quality is better with Rift CV1 than Index res 400%. That's not to say Index res 400% is bad - if you don't know what you're missing, you might think Asgard's Wrath looks really sharp and play beyond perfectly with Index res 400%, lol.
Btw - this is Index res 400% vs. Rift CV1 ss 2.5:
Rift CV1 ss 2.5
Index res 400% (Revive)
- I really can't see much difference in the screenshots, but through the lenses will be different, and of course Index has much bigger fov. The above images have been reduced in res, but cutting out a piece of each image - thus showing the full and unrestricted screenshot res - I found this potentially interesting difference here:
CV1 ss 2.5 full res
Index res 400% - full res
The Index image is bigger, because res 400% results in a larger image (=1820x1820 screenshot) than CV1 ss 2.5 (=1536x1536 screenshot). Looks like the CV1 is a lot sharper here - could be caused by some restrictions with Revive?
Also took a few shots of my friends 🤗
Note the fine skin imperfections on the nose
The arm texture look really great
Weapons also look impressive:
Btw, for those with arachnophobia, you can get some sensitivity training in the game - found a big blue one:
It moves in the game - and the fur looks amazing and is hard to show in a 2D image
Some vegetation - this is using EPIC settings, and even the RTX 3090 with CV1 ss 2.5 cannot do 90 fps here, but about 45 fps:
- and I could go on about the ground textures, but let's stop with this last image:
Some ground textures do look photo-realistic, but not all
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"