04-02-2016 11:07 AM
04-03-2016 06:33 PM
04-03-2016 06:46 PM
04-03-2016 06:53 PM
04-04-2016 08:03 AM
Lucky_D said:
I cannot think of why any Car racing game developer would NOT be looking at VR for its next title.
04-04-2016 07:20 PM
04-05-2016 08:00 AM
Lagahan said:
They already had DK2 support so I dunno why theyre dragging their heels like spoiled kids about just getting 1.3 implemented already. The guy making GZ3Doom got it working within a day, pretty sure a racing sim dev could do it pretty easily. This is the same genre that has people buying triple monitor setups, literally thousands on crazy expensive steering wheels, shifters, cockpits etc, a 750 quid screen that literally puts you in the car isn't much of a stretch for these people.
04-05-2016 11:38 AM
04-05-2016 12:59 PM
04-05-2016 04:26 PM
deanogur said:
Yeah, I can kinda see both perspectives but, seeing as they are a very small team with a major project in the works in bringing the console version to market, it's understandable that they had to prioritize that. I got the impression that most of the team were not very impressed with VR to begin with.
Now that VR is getting some attention, they may be seeing things a bit differently but, there is still a lot of resistance to VR within the Sim-racing community in general. In time, as more people are exposed to VR experiences now that things are working better, things should begin to improve within that community.
04-05-2016 06:37 PM