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Attack of the Space Boulders - Asteroids on the Rift (1.0!!)

ScsiOverdrive
Explorer
aotsb_title.jpg

Download version 1.0:
Windows
OSX

Changes for 1.0:
- Targeting system overhaul
-- Target objects with the right mouse button or left bumper (xbox controller)
-- HUD will display velocity relative to targeted object
-- Added lead target reticle for easier aiming
- Updated difficulty curve, starts easier but quickly gets much harder
- Added explosion particle effects
- Locking mouse to game during gameplay

Changes for 0.9.5:
- Added high score board
- Support for standard monitors
- Small gameplay tweaks and balances

Attack of the Space Boulders is a game that is heavily inspired by the Atari classic Asteroids. The twist, and what brings AOTSB into its own, is the fully 3d gameplay designed with the Oculus Rift in mind. We really wanted to transport the player into the cockpit of a virtual space vessel. The feeling of space flight and navigation being of the utmost importance.

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20 REPLIES 20

ScsiOverdrive
Explorer
"drash" wrote:
One big problem though, I don't seem to see any enemies anymore? (Which means I wasn't able to check out the new targeting system.) Do I need to do something to "start" the onslaught? I tried playing for 5-10 minutes in a stretch and not really staying in one place and nothing, just boulders. Let me know if I missed something.


I moved the UFOs to start spawning on level 2, which you can get to by destroying all the boulders in level 1. Also, you can target anything, including boulders! Targeting works by holding down the left bumper (or right mouse) and looking at something. Once it turns red, let go of the button.

One thing we could really improve with this game is its communication with the player. Currently there are many mechanics that are kind of hidden away that may not be immediately obvious. The multiple levels, targeting, and even the looping of the map are things that can be easy to miss.

Thanks to everyone who have given this a try, and thank you for the feedback!