07-16-2013 09:35 AM
07-19-2013 12:15 PM
"LordJuanlo" wrote:
Hats off for this demo. You sir are a genius. Ah the memories... your adaptation is as brilliant as the original.
Control with mouse and keyboard is fine, however with the Xbox 360 controller I found it counter-intuitive. Left stick should move the ship left-right-up-down, and right stick should simply rotate it over its axis. It's very difficult to handle the way it is right now.
07-20-2013 01:11 AM
07-20-2013 11:04 AM
"kawala1978" wrote:
Tried the OS version but for some reason I am unable to get it to display in the Rift, it seems to not feed the stream even though it's properly showing on the laptop display. Has it worked for anyone else?
07-20-2013 02:23 PM
07-20-2013 03:39 PM
"erick" wrote:
Nice work. I like the Asteroids wireframe style. It reminds me of my favorite Virtual Boy game: Red Alarm.
drash already mentioned the issue with the mouse. I also wanted to add that I have issues because you do not capture the mouse. I have a multi-monitor setup. When I move around with the mouse control, the cursor will often end up on one of my other screens. As soon as I click to fire, it minimizes the game.
07-27-2013 11:41 AM
07-30-2013 07:48 PM
07-30-2013 08:20 PM
08-08-2013 04:07 PM
08-08-2013 05:09 PM