cancel
Showing results for 
Search instead for 
Did you mean: 

CV1/DK2 "Room-Scale" VR Game - A World's End (Free alpha download)

Klexian
Honored Guest
Uploaded the SDK1.3 version
Free alpha download link: 
https://klexian.itch.io/a-worlds-end-vr
(Click download now -> No thanks, take me to the downloads without paying anything)

**Update: with the new UE4.11 release, I have added in a restricted "Room-Scale" movement system set as default. The map is laid out 3x3 (per numpad) and you can actually STEP / HOP PHYSICALLY forwards/backwards/sideways (not diagonally sorry)! 
  To switch between Seated mode and "Room-Scale", press "R" or depress the left gamepad analog stick. (Please wait for 3 seconds after that)
     Press T to toggle between "Steps" and "Teleport" for both Room-scale / Seated modes
Note: The "Room-scale" is newly implemented, not tested and no assurance of being motion-sickness free. Please give any feedbacks too (prefer faster / slower / more responsive / able to move midway etc?). 

I TAKE NO LIABILITIES IF YOU TRIP OVER THE WIRES. By the way, there could be some bugs...

----------
Currently it works on Oculus runtime 1.3.0.0

Works best on the XBOX360 gamepad, also supports keyboard+mouse. 

6kjoejggtgou.jpg

It's an 'arcade-ish', fastpaced, short and easy game where the player basically has to survive through waves of enemies, dodge their attacks while killing as many of them and finish off a tougher 'boss' at the end of the level. 
(Imagine dodge-ball X whack-a-mole on steroids)

I'll call it a grid-based FPS as players' movements are restricted to 3x3 grids (laid out like a numpad without the 0) while enemies spawn on an opposing 3x3 grids. Player and enemy skills can either target the grids or characters. 

VR movements wise, I came up with a mechanics called the 'Steps'. Contrary to the popular teleportation or 'increasing acceleration' locomotion, this actually has a super quick acceleration (almost teleport-ish) to mid path then a deceleration so you will feel like you are stepping/sliding/dashing. 
All testers preferred it to the teleport alternative available in the game with no motion sickness. The pool is small and I haven't tested it with other age groups though, only with a fair mix of gamers/non-gamers/VR newbies.
It could be extended to a 100x100 grid or even open world map, but I had it at 3x3 so you can actually 'step' in real life.
 
Let's discuss about the movements? Great to hear any feedback and suggestions regarding future maps as well.

** Cheats:
"m" for Viewing mode
"k" for Demo mode - unlocks 8 skills
left "ctrl" for 3 lives
3 REPLIES 3

Klexian
Honored Guest
Implemented 'room-scale', optimized the file size and uploaded. Some bugs so will be re-uploading another version over the weekend. 

World 1 SHOULD work fine with room-scale, so please give me your comments!

Klexian
Honored Guest
Updated for CV1. May have bugs though, only tested on DK2.

Please drop any suggestions here or PM me

Klexian
Honored Guest
Any feedback?