02-10-2020 12:25 PM
02-12-2020 05:28 AM
02-12-2020 05:47 AM
02-18-2020 05:03 AM
For anyone that comes across this in the future, the problem was related to the way I was running Elite. While the Oculus app was smart enough to find my Elite installation from Steam automatically, it wasn't launching Elite correctly. Oculus launches Elite directly, without using the Elite Launcher (when launching in VR mode -- it still uses the launcher if launching in desktop mode). Yet, when Oculus would launch the Elite through Steam, it was launching it via the launcher. It's not clear if this is explicitly the issue: launcher vs not launcher. It may very well be some other aspect of launching Elite via Steam. Either way...
TLDR; The fix is to just install vanilla Elite Dangerous via the Oculus Store itself. It's possible you could also install the vanilla windows version of Elite as well and simply add it to your Oculus Library, although I haven't tested that.
If you're not already aware, if you own Elite Dangerous for PC through Frontier you can redeem a code for Oculus so you can download the game in Oculus for free (and avoid buying the game over and over).