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Cube Mark

Arowx
Explorer
Hi Oculi,

I've been playing with Unity and made a simple benchmark called CubeMark.

It now has the Oculus SDK integrated but as I don't have a Rift I was wondering if anyone was willing to try it with a rift and provide some feedback?

Screenshot


It may be a bit trippy in 3D, but I'm hoping in a good way.

Zip file containing exe and resource folder 22mb
Cubemark.zip

Thank You
25 REPLIES 25

Anonymous
Not applicable
arowx,

very cool. i love the second demo. the others seem to have slight graphical issues with the rift (the stars look overly pixelated and the background / skybox seems too far separated. hard to explain, just doesn't look really great. the second demo is very awe inspiring floating in all those boxes, and the skybox looks good there (the blue one).

let me know if i can give you need any other feedback.

SiggiG
Protege
Normal skyboxes don't work with the Rift, you basically have to make a giant cube with the normals facing in and map textures to that. See the Tuscany demo scene for an example.

You will also have issues with the UI, for it to work on the Rift it has to be centered, drawn on both cameras and distorted with the shader. The standard Unity GUI is drawn last after the shader, so you cannot use that for GUI work.
CCP Games, EVE: Valkyrie developer | @SiggiGG

Arowx
Explorer
OK but how are people doing a mouse pointer as the default mouse pointer is a gui element?

SiggiG
Protege
You cannot use a standard mouse pointer in VR, you need to capture the mouse and use it to move an element inside your game world.
CCP Games, EVE: Valkyrie developer | @SiggiGG

XavierMidnight
Honored Guest
"jayoh" wrote:
arowx,

very cool. i love the second demo. the others seem to have slight graphical issues with the rift (the stars look overly pixelated and the background / skybox seems too far separated. hard to explain, just doesn't look really great. the second demo is very awe inspiring floating in all those boxes, and the skybox looks good there (the blue one).

let me know if i can give you need any other feedback.


This is exactly how I felt. The one demo looked pretty good. The others had separation issues.

Arowx
Explorer
Thanks for the feedback.

Ok Updated the demo same link as above Cubemark.zip 15Mb

Skybox removed and replaced with inverted spherebox (subdivided cube/sphere).
2D GUI replaced with 3D elements and text.
Added a simple 3D pointer.

Hopefully this will work a bit better with the Rift, any and all feedback welcome?

Anonymous
Not applicable
Great demo, I just wished it didn't kick you out so quickly. Also once it ends the main menu resets to the last direction you were looking at. In my opinion it would be better if it stayed constant.

Arowx
Explorer
It is a benchmark test the idea is it test what your CPU/GPU can throw around at 30/60 fps.

I'll see what I can do guys, anyone got a spare Rift I can borrow just for bug testing 😉

Anonymous
Not applicable
awesome tweaks! the skybox(es) look great now.

the third demo should be called 'tumble dry' -- i couldn't handle it for more than a few seconds and i've been working up my vr sea legs... wow.