12-12-2016 08:39 PM
The other struggle was balancing the fact that the game included a lot of violence that shouldn’t feel wrong to the player. They struggled with that during production.
"It was hard to make sure the game was fun but not a murder simulation," Jerome Platteaux, the game’s art director told Polygon. "So we made sure it’s colorful, it’s fun, it’s arcadey so people feel good coming back and not feeling like killing people again and again. That was one of the big pillars we had."
12-12-2016 08:56 PM
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12-14-2016 06:40 AM
You know,a murder simulator is one thing, but I've always wondered how come we've never seen a serial killing simulation. I wonder how a studio would tackle that.