10-28-2013 02:13 PM
08-06-2014 05:23 PM
08-06-2014 10:51 PM
"DanielErnst" wrote:"RiftXdev" wrote:
Please add DK2 support 🙂 I've wanted a close up of that damn game boy for a year now!! :lol:
Hahah your wish is my command. A DK2 version is in the works 🙂 My DK2 will arrive tomorrow so I can test some stuff out. Stay tuned ! In the meanwhile you can try out my second diorama : viewtopic.php?f=28&t=10574&p=148204#p148204
08-07-2014 10:20 AM
It's digital, it's entertainment, you don't have a controller, you don't have to save a princess, shouldn't there be more interaction? No there shouldn't and it's not a game.
08-07-2014 10:47 AM
08-16-2014 03:48 AM
"drash" wrote:Thanks dude 😄
Congratulations on Blocked-In getting on the Non-Game lineup for 2014 Unity Awards!
"rirath" wrote:
I'm late to the party, but just wanted to say congrats on the Unity nomination as well.
Also, some thoughts on the endless diorama post... I agree with most of it, and it's a very compelling argument for a new segment of "game". There is one thing however I find perhaps slightly questionable, which may not be even what you intend, but could perhaps be expanded upon:It's digital, it's entertainment, you don't have a controller, you don't have to save a princess, shouldn't there be more interaction? No there shouldn't and it's not a game.
This is perhaps the only thing that has bothered me with the 'diorama' / 'experience' category so far. I do believe more interactivity would be beneficial, especially to helping me feel like I'm there. I'm not saying a goal, or a puzzle, or anything like that - just the ability to interact with and influence my environment. Flip a light-switch, move a chair, pick up a book, turn on a TV, open a door, and so on.
Take PolyWorld as an example. Beautiful place. I loved 'being there'. But man, did I ever want to open the treasure chests or take a look inside those houses. I can understand the non-interactive ones, certainly. But it sort of reminds me of the early 3d computer games where everything was starting to look great, but it was all nailed down. The 'illusion' that it was real is hard to maintain when a lamp is firmly stuck to a table. Once physics was added, things became more lifelike for me.
Another example is Tuscany as Oculus World that ships with DK2 - static and unmoving, I've heard it called 'like being frozen in time', vs Tuscany with the Hydra - you can pick up books, move chairs, throw baseballs, watch the fireplace or fountain, etc. There's room for both interactive and non-interactive experiences, absolutely. I just wouldn't go so far as to say there "shouldn't" be more interaction.
Looking forward to trying Blocked In with the DK2.
"Snappahead" wrote:
Yeah, some interaction is a good idea. I conceived an idea that would be a diorama with a narrative. Things would happen around you in a scripted fashion that you could influence somewhat, but wouldn't involve more than looking at someone and clicking on it. I love this idea heh.
08-18-2014 11:05 PM
08-20-2014 02:05 PM
08-20-2014 03:22 PM
08-21-2014 01:38 AM
08-21-2014 02:13 AM