07-24-2014 01:09 PM
08-06-2014 04:56 AM
ArgumentOutOfRangeException: Index is less than 0 or more than or equal to the list count.
Parameter name: index
1
at System.Collections.ArrayList.ThrowNewArgumentOutOfRangeException (System.String name, System.Object actual, System.String message) [0x00000] in <filename unknown>:0
at System.Collections.ArrayList.get_Item (Int32 index) [0x00000] in <filename unknown>:0
at UnityScript.Lang.Array.get_Item (Int32 index) [0x00000] in <filename unknown>:0
at HolosphereMap.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
08-06-2014 02:55 PM
"siphi" wrote:
Guys,
Thanks for all your comments over the past few days. It seems most of you have a work-around that enables this to work. I've seen some excellent comments and video reviews and in all it the experience seems to have converted to DK2 pretty well.
However, there are a number if issues I still need to address before I have happy with the conversion, which I plan to address once my DK2 lands on my doorstep. The good news (for me) is that I am in the next batch 😄 with my order moving to "Processing" overnight; having ordered a few minutes too late to be in the first batch :roll: .
So, hopefully at least this will allow a lot of the main (crashing) issues to be dealt with.
However there are still issues with the current SDK which is limiting some of the effects. Some of these issues have workarounds which I hope to implement when I am able to test it out, but the predominant remaining issue is with the lighting and shadows ... many of you who haven't played the DK1 version don't yet realise how cool it is to see your own shadow on the side of the ship and the sense it gives when it follows your (head) movement. I now have the added challenge of positional tracking to deal with, which will move your whole upper body, but that's just a bit of Inverse Kinematics to learn :?
Then after that, it is a question of finding a hosting space capable of supporting the number of downloads :oops: , continuing to add the content, and improving the spacecraft models a bit more.
Watch this space (no pun intended).
08-06-2014 04:41 PM
08-08-2014 10:06 AM
08-08-2014 01:03 PM
08-08-2014 04:12 PM
08-08-2014 04:36 PM
08-09-2014 10:25 PM
08-10-2014 09:58 PM
08-11-2014 10:18 AM