04-23-2016 02:39 PM
07-11-2016 11:14 AM
LoAndEvolve said:
Elunedra try right click metroid prime->properties->deterministic dual core: auto instead of fake-completion.
Yes, that's very important. I was puzzled by that a couple of months ago when Metroid Prime wasn't working for me. Turns out it doesn't work with deterministic dual core fake completion.
weasel47 said:
Are people playing Metroid Prime for GC, Metroid Prime Trilogy for Wii, or both? I also need to figure out where to get the thing, whichever it is, but I guess we can't discuss that here. I actually own all three games three times over, including the originals and the Trilogy for both Wii and Wii-U. I just don't feel like trying to rip them myself.
Elunedra said:
I am still have a lot of culling issues, i did check the disable culling checkboxes in the properties > ar code's tab
also aming the scanner is a pain the ass with free head movement since you dont realy know where your rectable is poinitng
I agree about the scanner. There's a trick though... look at the orange scan icons because they turn like billboards to face where you are aiming. I'll need to improve it eventually. BTW, in Metroid Prime 2 the scanning actually works using only the head tracking.
Elunedra said:
I was playing for game use, since I really don't like playing with a wii mote, I still got culling problems tho, I was under the impression
rasseru said:
Im having similar issues:i7 3930 @3.2gtx680oculus dk23x upres rendering& my head tracking is so perfectly buttery smooth its gorgeous. Gameplay, on the other hand, isnt. rotating zelda & mario, for example, is awful, below nicely playable FPS tbh. (The game is like 30fps but the head tracking is at 60fps... )What can I do to improve this? Ive tried pull up to higher FPS, overclocking the GC CPU, other settings...I'm unsure as to what affects what with regards to the game being smooth. Is my CPU just not good enough?
There is one other thing you can do to improve it though. You can use the VR camera stabilisation options to stop the game from being able to rotate the camera. That way there will be no judder when you rotate Zelda or Mario, except for the HUD and Mario and Zelda themselves - because the world will stay still.
07-11-2016 11:20 AM
Zoide said:
The first level of Paper Mario is making me sick as hell because the camera sways back and forth (to emulate the sea waves?). How do I disable that?
Thanks
Which Paper Mario game is it?
Normally I use the Yaw, Pitch and Roll camera stabilisation option in the VR tab of the VR settings. But they don't always work and sometimes they make things worse.
07-11-2016 11:51 AM
Yaska said:
Hey
Thank you for your hard work. Just a quick troubleshooting question. I have set up my Dolphin, upgraded from an older version to the VR branch. All settings are in but the game only starts in the dolphin window. Nothing happens on CV1. Do I need to start SteamVR or something else first to get it working?
Edit: I would like to add that I am using the latest update from Oculus, 1.5.
07-11-2016 07:33 PM
07-11-2016 07:53 PM
07-11-2016 11:28 PM
weasel47 said:
Just to make sure I'm doing it right, there's no way to aim with head-tracking in Metroid Prime, right? It has to be played with the original GC controls? I am getting used to those controls again and enjoying it, but aiming with my head would be nice too.
Not yet, except in Metroid Prime 2 with the Scan Visor.
But I am adding a new "Xbox Metroid Dual Stick" input profile for Metroid Prime in the next version, so you can play it with dual analog stick controls like other console games.
07-12-2016 12:30 AM
07-12-2016 03:53 AM
07-12-2016 08:15 AM
07-12-2016 08:31 AM