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Dolphin Emulator CV1 compatibility

2EyeGuy
Adventurer
EDIT: new version: Download Dolphin VR 5.0
DK1 version: Dolphin VR 5.0 for Runtime 0.8




I finally got around to updating Dolphin VR for CV1 and SDK 1.3.  πŸ™‚

It still has some bugs, for example the mirror window isn't working on Direct3D yet. And I'm not even sure that Opcode Replay mode is working correctly. And I have not pulled the last several months of Dolphin updates, so it is not current with master. And some things may be hardcoded for DK2, like Metroid Prime visors, and haven't been fixed.

Before you can run applications (like Dolphin VR) outside Oculus Home, you need to have Unknown Sources enabled. In the Oculus app window, click on the cog > Settings > General > Unknown Sources.

Dolphin VR 4.0-9519 x64 1.3 

You will need to rip your GameCube or Wii games to your hard-drive or USB stick, because most optical drives can't read them directly. If you have a Wii or a Wii U (it doesn't need to be modded) and an external hard-drive or USB memory stick, then you can install homebrew channel and use it to dump games. See tutorials online for how to dump games for Dolphin.

Not all games work. Some work almost perfectly, and some are unplayable. Some games have Hide Object Codes and AR Cheat Codes to make them work better in VR, which you can find by right clicking a game in your game list in dolphin and choosing properties, then going to those tabs.

Don't forget to set your Graphics, VR, and Controller options.

I've only tested this on DK2. CV1 probably works.
Vive might or might not work. The Vive controllers aren't implemented yet.
Razer Hydra works (and can be used as a Nunchuk+Wiimote) but the button mapping is hardcoded, and you can't see your hands yet.
297 REPLIES 297

2EyeGuy
Adventurer


Elunedra try right click metroid prime->properties->deterministic dual core: auto instead of fake-completion.


Yes, that's very important. I was puzzled by that a couple of months ago when Metroid Prime wasn't working for me. Turns out it doesn't work with deterministic dual core fake completion.


weasel47 said:

Are people playing Metroid Prime for GC, Metroid Prime Trilogy for Wii, or both? I also need to figure out where to get the thing, whichever it is, but I guess we can't discuss that here. I actually own all three games three times over, including the originals and the Trilogy for both Wii and Wii-U. I just don't feel like trying to rip them myself.


GameCube, either USA 1.00 or PAL. The USA 1.02 version will be supported when I release the next version probably today or tomorrow. I can't tell you where to get it if you already have it.


Elunedra said:

I am still have a lot of culling issues, i did check the disable culling checkboxes in the properties > ar code's tab
also aming the scanner is a pain the ass with free head movement since you dont realy know where your rectable is poinitng



Did you enable cheats? The AR codes are considered cheats. And you need to have either the USA 1.00 or PAL version for it to work. It should fix 99.9% of culling.

I agree about the scanner. There's a trick though... look at the orange scan icons because they turn like billboards to face where you are aiming. I'll need to improve it eventually. BTW, in Metroid Prime 2 the scanning actually works using only the head tracking.


Elunedra said:

I was playing for game use, since I really don't like playing with a wii mote, I still got culling problems tho, I was under the impression 



The wii motes aren't working in this version. Wait for the next version to use real wii motes.


rasseru said:


Im having similar issues:


i7 3930 @3.2
gtx680
oculus dk2
3x upres rendering

& my head tracking is so perfectly buttery smooth its gorgeous.   Gameplay, on the other hand, isnt. rotating zelda & mario, for example, is awful, below nicely playable FPS tbh.   (The game is like 30fps but the head tracking is at 60fps... )

What can I do to improve this?  Ive tried pull up to higher FPS, overclocking the GC CPU, other settings...  

I'm unsure as to what affects what with regards to the game being smooth.  Is my CPU just not good enough?


Gameplay is not something the emulator can control. That's up to the game developers. Many console games are coded to run at a constant 30 FPS regardless of performance. All we can do is look for cheats to change that, and/or run the game at 200% or 300% normal speed.

There is one other thing you can do to improve it though. You can use the VR camera stabilisation options to stop the game from being able to rotate the camera. That way there will be no judder when you rotate Zelda or Mario, except for the HUD and Mario and Zelda themselves - because the world will stay still.

2EyeGuy
Adventurer

Zoide said:

The first level of Paper Mario is making me sick as hell because the camera sways back and forth (to emulate the sea waves?). How do I disable that?

Thanks


Which Paper Mario game is it?


Normally I use the Yaw, Pitch and Roll camera stabilisation option in the VR tab of the VR settings. But they don't always work and sometimes they make things worse.

2EyeGuy
Adventurer

Yaska said:

Hey

Thank you for your hard work. Just a quick troubleshooting question. I have set up my Dolphin, upgraded from an older version to the VR branch. All settings are in but the game only starts in the dolphin window. Nothing happens on CV1. Do I need to start SteamVR or something else first to get it working?

Edit: I would like to add that I am using the latest update from Oculus, 1.5.


This is fixed in the next version.

aminemo
Explorer
I think metroid and Dolphin VR will be presented by IGN this thursday if I am right.

weasel47
Heroic Explorer
Just to make sure I'm doing it right, there's no way to aim with head-tracking in Metroid Prime, right?  It has to be played with the original GC controls?  I am getting used to those controls again and enjoying it, but aiming with my head would be nice too.

2EyeGuy
Adventurer

weasel47 said:

Just to make sure I'm doing it right, there's no way to aim with head-tracking in Metroid Prime, right?  It has to be played with the original GC controls?  I am getting used to those controls again and enjoying it, but aiming with my head would be nice too.


Not yet, except in Metroid Prime 2 with the Scan Visor.
But I am adding a new "Xbox Metroid Dual Stick" input profile for Metroid Prime in the next version, so you can play it with dual analog stick controls like other console games.

charlton_3393
Heroic Explorer
Hey @2EyeGuy just noticed you added the culling codes I found for Robots and F-Zero GX to the main GitHub branch, I appreciate that haha however you said you have been having issues? Well so have I as a matter of fact, my F-Zero GX code just gangs the game after the opening logos, no idea why, even in non VR mode the game just freezes at 0FPS... Any thoughts? maybe I should try doing another bruteforce?
Specs: - Windows 10 Pro x64 OS - ASRock H87 Performance Motherboard - Intel Core I7 4770 @ 3.40GHz Haswell Processor - Reference Radeon RX 480 GPU - 32GB Kingston HyperX DDR3 RAM

charlton_3393
Heroic Explorer
NVM, I re-ran the bruteforcer and found the right codes, @2EyeGuy  could you please update them as required? for some reason on the cullin subreddit i submitted a completely useless code... -____-

F-Zero GX Correct Culling Code

0420F958 60000001
0420F95C 4E800020
Specs: - Windows 10 Pro x64 OS - ASRock H87 Performance Motherboard - Intel Core I7 4770 @ 3.40GHz Haswell Processor - Reference Radeon RX 480 GPU - 32GB Kingston HyperX DDR3 RAM

aminemo
Explorer
Does dolphin vr take advantage of directx 12 and vulkan api ?

LoAndEvolve
Honored Guest
I have found Timewarp Auto way better for Metroid Prime than Opcode Replay, there are no artifacts or flickering but there is the slowdown of the game at various times.