For me, it only happens on those games about once every 6 or 7 times. I think this is a race condition introduced by "4.0-5971 - Block GPU Thread". You can read about it here: https://dolphin-emu.org/blog/2015/05/01 ... pril-2015/. I've debugged it a bit before, and it's hanging in the assembly code of some external function during clean-up of the GPU thread (if I remember correctly), so it's hard to debug. I hope the main branch will fix it soon!
"jinx1221" wrote:Hey! One way to hide objects by right clicking on the game and going to Properties -> Hide Objects. Hover over the "Up" button to get directions on how to make a new code. Unfortunately, Super Monkey Ball's overlays are annoying because they would take something stupid like 20 codes to get rid of them, but it would work. One way around this is to use freelook to get above/in front of the overlay. Here are some codes for "Super Mario 64" I've previous made:
Hey you know, like when you are playing Super mario 64 in Oculus, and there's like a dark overlay over the screen? But you can see around this overlay to the normal looking screen? And Monkey Ball has these goofy arrows and a dark round overlay that really distracts and makes the game no fun to play. Is there a way to 'hide' or move or toggle it or something?