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Doom 3 WIP

gplourde
Honored Guest
Original Doom3 for Oculus Rift DK2 - WIP!

Last updated: [September 16, 2014]



This is using the original GPL code so compatible with mods.

Project page: https://github.com/Perpixel/Doom3
Current build download link: https://dl.dropboxusercontent.com/u/22702748/Doom3_VR_09162014a.zip

Objectives:
1) Getting 100% of Doom3 functionality working in the Rift DK2.
2) Adding VR experience with updated UI and controls.
3) Keeping the code portable and usable to other projects.

Status:
This is a project started in mid August 2014 and progress very quickly so far the game is playable but missing head position tracking. No work done on the UI yet. Not recommended to play just yet.

Known issues:
Post processing look different from one eye to the other.
Frustum error cause problem in some very small area where one eye see something and the other doesn't.
HUD doesnt fit screen.
Head position tracking is not working.
Using the PDA offset the HMD orientation. Workaround is to not move your head at all when you open the PDA
123 REPLIES 123

Anonymous
Not applicable
This is exactly what I've been wanting since day one of my DK1. If you pull this off, I will marry you..... to the woman of your choice.

5010
Honored Guest
Looks amazing!

Doom3 is a game I've wanted to play in VR since it launched and I drew my blackout curtains while putting my face as close to my 21"CRT as possible to try and fill my FOV and immerse myself. Can't wait to play!

Immersionist
Honored Guest
Awesome. I can't think of a title I'd rather seen ported to the Oculus Rift than Doom 3. Can't wait for this.

gplourde
Honored Guest
I made really goo progress yesterday with the eye distance now feel better even if its still hardcoded. I also got the UI to render in the center of the screen. Even managed to play the first 2 level. Aiming is a bit hard without the correct crosshair position but still pretty fun.

out51der
Honored Guest
"gplourde" wrote:
I made really goo progress yesterday with the eye distance now feel better even if its still hardcoded. I also got the UI to render in the center of the screen. Even managed to play the first 2 level. Aiming is a bit hard without the correct crosshair position but still pretty fun.

KEEP UP GOOD WORK IT IS APPRECIATED IF U HAVE PAYPAL DONATE BUTTON I WOULD DEFINITELY CONTRIBUTE RIGHT NOW !
THANKS

OculusRiftRocks
Explorer
really looking forward to this one, will the mod work with boxed retail versions? have you had a look at 2eyeguys mod for the game?

gplourde
Honored Guest
MOD should work I guess since I didn't modify the gamedll. What does need to be redone are GUIs so they fit the screen. The other problem I need to fix without touching the gamedll is aiming. Using the crosshair just doesn't work. Right now I made a red dot on the left eye to aim with but its doesn't feel good. I need it to raycast on the target in 3d and draw a laser or something.

gplourde
Honored Guest
If anyone want to give it a try PM me. Only the first five and need to show proof you developed something with the devkits.

n00854180t
Explorer
@gplourde, I posted this in your other thread but I figured I'll mention it here again:

"n00854180t" wrote:
OP, you would forever be my hero if you could port your Doom 3 integration to The Dark Mod.

It uses Doom 3's engine, so I imagine it might be at least somewhat straight forward, as these things go. If not, I understand, but I think it would be awesome 😄 Especially since TDM is free and has lots of content.

I'd be willing to help out a bit with the port, my Steam name is the same as on here. I'm mostly good at debugging.