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Doom 3 WIP

gplourde
Honored Guest
Original Doom3 for Oculus Rift DK2 - WIP!

Last updated: [September 16, 2014]



This is using the original GPL code so compatible with mods.

Project page: https://github.com/Perpixel/Doom3
Current build download link: https://dl.dropboxusercontent.com/u/22702748/Doom3_VR_09162014a.zip

Objectives:
1) Getting 100% of Doom3 functionality working in the Rift DK2.
2) Adding VR experience with updated UI and controls.
3) Keeping the code portable and usable to other projects.

Status:
This is a project started in mid August 2014 and progress very quickly so far the game is playable but missing head position tracking. No work done on the UI yet. Not recommended to play just yet.

Known issues:
Post processing look different from one eye to the other.
Frustum error cause problem in some very small area where one eye see something and the other doesn't.
HUD doesnt fit screen.
Head position tracking is not working.
Using the PDA offset the HMD orientation. Workaround is to not move your head at all when you open the PDA
123 REPLIES 123

stoltish
Honored Guest
"hellion" wrote:
it probably is the same problem i was having. if you read back a few posts he mentioned it might be trying to run full screen -- I think i got it!

You have fullscreen activated. try adding this to your autoexec.cfg,

seta r_fullscreen "0"

or in your command line,

+set r_fullscreen "0"

gplourde

Posts: 44
Joined: Thu Mar 20, 2014 5:38 pm

also i had a .dll file left over from a prior build


Thank it worked! But its the game in tank mode? So i aim with my head moment?
http://oculusrifters.se/ Gigabyte GA-990FXA-UD3 - AMD Bulldozer FX8350@ 4,5ghz Noctua NH-U12P - 2xGigabyte GeForce GTX 780 3GB OC Windforce rev2.0 SLI -Corsair 16GB DDR3 1600MHz/CL9/VENGEANCE

gplourde
Honored Guest
If you are in tank mod its because you dont load the correct mod folder at launch. Execute (RUN_DOOM3_VR.bat)

out51der
Honored Guest
"gplourde" wrote:
I think i got it!

You have fullscreen activated. try adding this to your autoexec.cfg,

seta r_fullscreen "0"

or in your command line,

+set r_fullscreen "0"[/quote

Thanks that fixed it for me too , running on i7 2630qm with gt540m flawlessly

hellion
Honored Guest
i think what stoltish is referring to is the aiming mode... 😉 its disorientating when your face is what aims the gun when it should be your hand ... even when your hand can move it a bit

stoltish
Honored Guest
"gplourde" wrote:
If you are in tank mod its because you dont load the correct mod folder at launch. Execute (RUN_DOOM3_VR.bat)


Yeah that was only me that was stupid and tried the wrong .exe file

"hellion" wrote:
i think what stoltish is referring to is the aiming mode... 😉 its disorientating when your face is what aims the gun when it should be your hand ... even when your hand can move it a bit


No i would hope that was the case.

I think the mod was super! I cant se the ammo or helth but i like it! Feels more hardcore 😃

But my game crash at the elevetor mars city loading screen.
http://oculusrifters.se/ Gigabyte GA-990FXA-UD3 - AMD Bulldozer FX8350@ 4,5ghz Noctua NH-U12P - 2xGigabyte GeForce GTX 780 3GB OC Windforce rev2.0 SLI -Corsair 16GB DDR3 1600MHz/CL9/VENGEANCE

hneuhaus
Honored Guest
Is there any way I can reset my view? When I load a game my view is often broken and I have no means to reset it (which ruins the savegame).

Also when an enemy shoots at you the screen turns white for a split second. This is highly disturbing and really a game breaking problem. Is there a command line parameter to fix this?

Thanks a lot!

gplourde
Honored Guest
Its WIP for a reason I guess...

out51der
Honored Guest
"hneuhaus" wrote:
Is there any way I can reset my view? When I load a game my view is often broken and I have no means to reset it (which ruins the savegame).

Also when an enemy shoots at you the screen turns white for a split second. This is highly disturbing and really a game breaking problem. Is there a command line parameter to fix this?

Thanks a lot!

Yes you can load saved game and keep rift in normal position according to your position while sitting or standing , this will restart it

hneuhaus
Honored Guest
This is by far my favorite VR experience. Since I have not seen any activity within a month or so, I'd like to kindly ask if there is any chance of getting a "reset-view"-button and to have the white flashing screen removed when enemies shoot at you. Those are the only real "show stoppers" yet. I have finished the game in VR and its just amazing but it's really annoying that you basically have to close your eyes when enemies shoot because the flashing is so disturbing. Thanks alot if this is possible, this is really a great achievement.

gplourde
Honored Guest
I did add the reset and also fixed the bug that screw up the view when you use the PDA and teleport so the need to reset should be lower. The change are in the github depot but I didn't make a new release build yet because my new aiming code is not finish yet but very close.

Can you tell me exactly where you get the flash when attacked. I know its not doing it on all monster or attacks.

thanks