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Doom 3 WIP

gplourde
Honored Guest
Original Doom3 for Oculus Rift DK2 - WIP!

Last updated: [September 16, 2014]



This is using the original GPL code so compatible with mods.

Project page: https://github.com/Perpixel/Doom3
Current build download link: https://dl.dropboxusercontent.com/u/22702748/Doom3_VR_09162014a.zip

Objectives:
1) Getting 100% of Doom3 functionality working in the Rift DK2.
2) Adding VR experience with updated UI and controls.
3) Keeping the code portable and usable to other projects.

Status:
This is a project started in mid August 2014 and progress very quickly so far the game is playable but missing head position tracking. No work done on the UI yet. Not recommended to play just yet.

Known issues:
Post processing look different from one eye to the other.
Frustum error cause problem in some very small area where one eye see something and the other doesn't.
HUD doesnt fit screen.
Head position tracking is not working.
Using the PDA offset the HMD orientation. Workaround is to not move your head at all when you open the PDA
123 REPLIES 123

Anonymous
Not applicable
It appears to be the compiled files I asked for. I hope the dp2008 doesn't feel offended, but I will be scanning them first since it's his first post. I appreciate it though, thank you.

dp2008
Honored Guest
Yep, those are the compiled files.

Feel free to scan them, would do the same 😉

Anonymous
Not applicable
Seems to work well enough for what it is, though I feel the FOV is wrong, and I can't change it via console. Also crashes at times, seemingly at random.

BuckleBean
Explorer
Sorry to resurrect an old thread, but does anyone know if it would be possible to get this working with CV1?