cancel
Showing results for 
Search instead for 
Did you mean: 

Doom VFR works perfectly on the Rifts and Quests - no controller modifications needed!

RuneSR2
Grand Champion

Due to bad reviews I waited months before I finally bought this game. I don't think that reviews older than January 30 2018 represent this game anymore - Doom VFR is much improved due to full locomotion support and more. Actually, next to Lone Echo I'm trying hard to think of a better VR game than Doom VFR - and I can't!

8rgtrcwna3ob.jpg

I'm using Oculus Rift, I'm forcing super-sampling 2.0 on everything (thanks Oculus Tray Tool) and due to compatibility with some older games I'm still using Forceware 385.28. I held my breath, purchased Doom VFR and launched the game - and it just worked - perfectly. No missing textures and smooth framerate. I did lower anti-aliasing to 1xTAA (couldn't see benefit from higher levels with super-sampling 2.0) and I did a few times observe some pauses with virtual texturing page set to Ultra - so I set that to High (couldn't see any difference, only once in two hours did I notice a pause using High - I guess some texture swapping happened). I'm using GTX 1080 8GB (oc 2100 Mhz boost, 11 GHz ram), i7 7700K (4.2-4.5 Ghz) processor, 16 GB 3200 MHz system memory and Win10. Very important: remember to select "Gritty" rendering - it's so much better and sharper than the blurry "Default" rendering!

ss_8988ba5f61cfaec788f3a8d81f475e4efa93464b.1920x1080.jpg


Textures are out-of-this-world awesome - you can even see small scratches on windows and metal surfaces. Textures make monsters look simply photo-realistic. A few years back many games had prerendered intros with worse graphics than Doom VFR in-game graphics. But again, you need to select "Gritty" rendering to really show the utterly amazing textures. And due to limited headset res you'll need to be very close to textures to really see and enjoy them (not easy to enjoy Cyberdemon textures 😉 Monster animations are top of the line too, monsters may crawl up pipes and climb stairs to get to you. And the beholders are breathtakingly awesome! Using FAST full locomotion you'll simply find no better action in VR. Gameplay is just as fast as Doom1-2 and Doom4. Guns/weapons are fantastic too and can be upgraded. I'm left-handed and first I was annoyed that I couldn't switch weapon-hand, but it's no big deal - and I can throw grenades using my left arm, which is perfect (I suck at throwing with my right hand and arm) - later the grenade launcher is perfect for my left hand too.. 

 

ss_c108159b1edf21e1772148f19de83ccc7c527979.1920x1080.jpg


One unique thing - when you jump in the real world you jump in the game. A-w-e-s-o-m-e 🙂 You can also jump by quickly lifting your hands upwards. Use the controller to run and then jump with your real feet - then you'll jump forward in the game! At first I didn't like the analogue head rotation movement control, but it really works, make the game feel so much more real, and I think it's so much better than same-speed digital rotation. 

So I've become a believer in Doom VFR. It's simply awesome. It's the best adrenaline pumping VR action you'll find. And although the in-game environment is rather spooky, it's just a great feeling finally being on Mars - all previous Doom games was just a warm-up to the real thing: Welcome to Doom VFR!

BTW, I suck at VR horror games, my nerves are thin - so I chose the easiest difficult in the game - but it's not really hard - go for "hurt me plenty" if you've tried Doom before. Note that there's tons of gore and dismembered corpses in-game, this game is not for kids!

Thank you Bethesda and Zenimax for letting Rift users experience this game - and for not letting Rift users become hostages in a legal fight we're not part of.

My rating: 95%

ss_d8c0e71b54322d7d3803f3325196bd7cc21a290c.1920x1080.jpg

ss_d19d726bb14af6c476861defcb5a1f8e01cd58e1.1920x1080.jpg

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

86 REPLIES 86

MowTin
Expert Trustee
You sold me on this. Just purchased. Will let you know in a few days my experience.
i7 9700k 3090 rtx   CV1, Rift-S, Index, G2

Fazz
Honored Visionary
Sorry, I didn't have time to read the full review is this a teleportation only?

elboffor
Consultant
Not any more.
I pre orderred this on amazon for £12, but when i yried it last it ran loke utter shite.
Has native rift support been implemented or jas steam vr started playing nice? Was choppy as hell a few month back
This is my forum signature.
There are many others like it, but this is mine.

MowTin
Expert Trustee
This game is not working for me. I get to the start screen and my controllers don't work. My keyboard works but that's it. 

I checked the forums and others having this issue. 
i7 9700k 3090 rtx   CV1, Rift-S, Index, G2

MowTin
Expert Trustee
OK, I got it working. I had to opt out of Steam VR beta. 

I had to download an autohotkey script to get smooth turning working. 

https://www.reddit.com/r/oculus/comments/7h6nva/smooth_locomotion_in_doomvfr_for_rift_i_scripted/

Still tweaking the graphics / performance balance. The bit I did play was pretty awesome. 
i7 9700k 3090 rtx   CV1, Rift-S, Index, G2

Anonymous
Not applicable

MowTin said:

OK, I got it working. I had to opt out of Steam VR beta. 

I had to download an autohotkey script to get smooth turning working. 

https://www.reddit.com/r/oculus/comments/7h6nva/smooth_locomotion_in_doomvfr_for_rift_i_scripted/

Still tweaking the graphics / performance balance. The bit I did play was pretty awesome. 



I followed the instructions precisely but DoomVFR_Oculus.ahk can not be Run as there is no file association.
All I can do which I done before is Open AutoHotKeyU64 (v2) and drag the DoomVFR_Oculus.ahk into its pane.
It does not show the H in Rift and no menus to close for it and doesn't appear in Task Bar.
I placed the 2 Doom files in the same directory as AHK.
I can load the binds into the game and use the keyboard to function but they don't work on Touch.
The game already has Free Movement so does that need switched off for the new binds to take over?
Or how must I Run DoomVFR_Oculus.ahk? If I choose AHK as the Open With it tells me of a wrong text "," at line 70. 
I know how to delete the Tree & other AHK binds in REGEDIT to leave it with no File Associations too. Hmmm, I will try install AHK once again in case it hasn't added the 2nd Registry.

MowTin
Expert Trustee

MAC_MAN86 said:


The game already has Free Movement so does that need switched off for the new binds to take over?

I edited the script so that it only affects the right hand turn movement since the game already has motion on the left. 
i7 9700k 3090 rtx   CV1, Rift-S, Index, G2

Anonymous
Not applicable
OK I will try this later. Do you use Open With AHK on DoomVFR_Oculus.ahk to associate files? For me it had that error so removed it from Registry to restore it. I seen no H in either Task Bar nor in VR. I assume using no Smooth Motion in the Game Menu would rid any double conflicts of binds OR need to edit the script as you did @MowTin.

MowTin
Expert Trustee
Yes, I have the AHK files associated. I just double click on the script to run. 

I close Home and other VR apps then when I click on the script it starts Home. Then I open steam and launch from Doom VFR. 

Did you use the console ~ and do the bind commands? It's something you need to do. 
i7 9700k 3090 rtx   CV1, Rift-S, Index, G2

Anonymous
Not applicable
Yes I had been using AHK Beta2. I'm gonna try v1.1.29 next and use open with (unticked to test first).
TESTED and it works! I also need to stop Loco within the game as it conflicts with the script as expected OR probably best to Unbind these OR edit the script to keep movement dynamic. However, it's a real shame the keys are not transferred to Touch Sticks to be made dynamic. It turns so fast!

In home it simply stays on the loading screen for AHK which you can ignore and just start Doom in Steam.
Can I Unbind ASWD and allow Smooth Locomotion in game I wonder for dynamic joystick?