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Doom VFR works perfectly on the Rifts and Quests - no controller modifications needed!

RuneSR2
Grand Champion

Due to bad reviews I waited months before I finally bought this game. I don't think that reviews older than January 30 2018 represent this game anymore - Doom VFR is much improved due to full locomotion support and more. Actually, next to Lone Echo I'm trying hard to think of a better VR game than Doom VFR - and I can't!

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I'm using Oculus Rift, I'm forcing super-sampling 2.0 on everything (thanks Oculus Tray Tool) and due to compatibility with some older games I'm still using Forceware 385.28. I held my breath, purchased Doom VFR and launched the game - and it just worked - perfectly. No missing textures and smooth framerate. I did lower anti-aliasing to 1xTAA (couldn't see benefit from higher levels with super-sampling 2.0) and I did a few times observe some pauses with virtual texturing page set to Ultra - so I set that to High (couldn't see any difference, only once in two hours did I notice a pause using High - I guess some texture swapping happened). I'm using GTX 1080 8GB (oc 2100 Mhz boost, 11 GHz ram), i7 7700K (4.2-4.5 Ghz) processor, 16 GB 3200 MHz system memory and Win10. Very important: remember to select "Gritty" rendering - it's so much better and sharper than the blurry "Default" rendering!

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Textures are out-of-this-world awesome - you can even see small scratches on windows and metal surfaces. Textures make monsters look simply photo-realistic. A few years back many games had prerendered intros with worse graphics than Doom VFR in-game graphics. But again, you need to select "Gritty" rendering to really show the utterly amazing textures. And due to limited headset res you'll need to be very close to textures to really see and enjoy them (not easy to enjoy Cyberdemon textures 😉 Monster animations are top of the line too, monsters may crawl up pipes and climb stairs to get to you. And the beholders are breathtakingly awesome! Using FAST full locomotion you'll simply find no better action in VR. Gameplay is just as fast as Doom1-2 and Doom4. Guns/weapons are fantastic too and can be upgraded. I'm left-handed and first I was annoyed that I couldn't switch weapon-hand, but it's no big deal - and I can throw grenades using my left arm, which is perfect (I suck at throwing with my right hand and arm) - later the grenade launcher is perfect for my left hand too.. 

 

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One unique thing - when you jump in the real world you jump in the game. A-w-e-s-o-m-e 🙂 You can also jump by quickly lifting your hands upwards. Use the controller to run and then jump with your real feet - then you'll jump forward in the game! At first I didn't like the analogue head rotation movement control, but it really works, make the game feel so much more real, and I think it's so much better than same-speed digital rotation. 

So I've become a believer in Doom VFR. It's simply awesome. It's the best adrenaline pumping VR action you'll find. And although the in-game environment is rather spooky, it's just a great feeling finally being on Mars - all previous Doom games was just a warm-up to the real thing: Welcome to Doom VFR!

BTW, I suck at VR horror games, my nerves are thin - so I chose the easiest difficult in the game - but it's not really hard - go for "hurt me plenty" if you've tried Doom before. Note that there's tons of gore and dismembered corpses in-game, this game is not for kids!

Thank you Bethesda and Zenimax for letting Rift users experience this game - and for not letting Rift users become hostages in a legal fight we're not part of.

My rating: 95%

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Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

86 REPLIES 86

That's great to hear. I think the game profits from all the lcd subpixels, especially when cranking up the res. Btw, I've installed the game years ago, and I just remembered this:

 

"to let SteamVR control the res and super sampling, you may need to modify the "vr_default.cfg" file found in the Steam\steamapps\common\DOOM VFR\base\ directory. At the very bottom the following command must be included:

 

rs_enable 0"

 

But maybe not necessary with a 3090, I don't know. I probably have that setting included. 

 

It's really strange with all the bad reviews, this game is a solid 95% if there ever was one. Even today, you simply will not find better action in VR - it's brutal, lol. Using high difficulty like Nightmare, this game will take many hours to complete 😉 But I'm getting a sufficient amount of friction using "Hurt Me Plenty" 🙂 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

Tom, I just shared part of your great mini-review here - also because I know several Quest 2 users are reading the Index Subreddit too - and it just confirms that lcd hmds are great for this game:

 

https://www.reddit.com/r/ValveIndex/comments/sjv2n4/i_thought_youd_grown_old_but_you_look_more/

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

@RuneSR2  Thanks mate, I still cannot believe how good this game looks and works with my Q2/rtx3090 using Air Link. I just managed to try it with my Vive Pro (amoled, lens mod, and Index controllers) using SteamVR controller binding options and it looks great, albeit a bit more SDE, but blacks and contrast are a bit better. Overall I still prefer playing this with my Q2 wireless with Air Link though.

i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 32Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers

RuneSR2
Grand Champion

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Above: in-game shots using Index res 300% and Ultra graphics setting - works in perfect 90 fps with high-end gpus 

Just increased the difficulty from Hurt Me Plenty to Ultra Violence - that was a surprisingly steep change. Hurt Me Plenty was not exactly a walk in the park - but kinda feels like that compared to Ultra Violence (and there're still two Nightmare difficulties available). 

 

It felt like the imps were shooting their fireballs much faster - and more precise. Thus that was some really quick fireballs - and I even got hit. I don't recall that happening (much) using Hurt Me Plenty. Suddenly I had to care about the game, to move really fast, and to really put my mind to it - because some larger battles feel like total mayhem, lol. Not sure there will be much relaxation using Ultra Violence and beyond 😬 Seems difficulty can be change on the fly if needed though.  

 

I really love those guns! 

 

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Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

bobperlini1960
Honored Guest

I am no expert in gaming or systems for gaming. Doom was always my favorite game back in the day and now that I have purchased the oculus 2 system I have been trying to find a game similar to doom with no luck, until I heard about doom vfr. I don't have a clue what I need to do to get this on my oculus system. Everything I look up about it is very confusing to me. So is what you are saying is that I would need to purchase this game for my PC and then somehow connect that to my oculus? Any help would be awesome on this.

Yes, you just need to buy it on Steam, install it on your gaming PC, connect the Quest 2 to the gaming pc - and maybe allow for unknown sources in the desktop app. After installing the Meta Desktop app, you may be able to launch Doom VFR through Steam. I do not own a Quest 2 though, I'm sure @TomCgcmfc can help you much more than I can. 

Doom VFR is the real deal though - it's mayhem, bloody and totally Doom in VR. 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

TheCreamster
Honored Guest

It's literally one of my favorite VR games and it deserves to be recognized. The new movement controls make it awesome and it's fully playable over virtual desktop or airlink .