11-30-2015 08:22 PM
02-29-2016 08:37 AM
02-29-2016 10:48 AM
03-01-2016 01:25 PM
For those who are wondering I am using the latest Elite Beta branch with the 0.8 Oculus runtime and SteamVR is set up for standing-room only (not full room scale). You only need to run SteamVR the first time you start the game and then the game knows you are playing in VR so the DK2 starts automatically from then on.
03-02-2016 09:38 AM
"m0bius" wrote:
Woohoo, I'm back in the cockpit! I upgraded my pc at the beginning of the year and didn't realize that SteamVR hadn't reinstalled automatically when I reinstalled the Steam client. The experience has a bit more judder than the old way (pre-0.8), but overall it's still working just fine until Frontier becomes compatible with runtime 1.0.
03-02-2016 12:19 PM
03-02-2016 01:16 PM
"ThreeDeeVision" wrote:
The game seems to be very well optimized for VR as I have most every graphics setting maxed, although the planetary landings might still need a little optimization as I needed to back the terrain detail back to High to get rid of a bit of judder.
03-02-2016 02:10 PM
"SerVitor" wrote:"ThreeDeeVision" wrote:
The game seems to be very well optimized for VR as I have most every graphics setting maxed, although the planetary landings might still need a little optimization as I needed to back the terrain detail back to High to get rid of a bit of judder.
uhmm youve got a Titan X 🙂 thats a £1000 piece of uber kit right there. FD have got a long way yet for optimized Elite. But yeah i'm jealous lol.