Increased clarity with less aggressive dynamic Foveated Rendering and increased pixel resolution
Added higher mesh resolution for the guards and other characters
Bullet Impact Particles from the PSVR version have been added to the Quest 2
Unique Bullet impact Sound Effects for each surface type that the bullets hit
Game has been color-graded for the Quest 2 LCD screen
Enhanced Audio: When the player crouches down, the game’s soundtrack dynamically submixes the music down, and increases the sounds footsteps and voices of the guards
Added ricocheting bullets for player and guards
New features for both Quest 1 and Quest 2
Improved shaders and materials - with roughness and reflectivity added to many more surfaces in the game
Increased performance across the board
Improved loading times across the board
Added support for Oculus Dash “Overlays” on Quest 1 and Quest 2